/* * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.clientpackets; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.model.gameobjects.player.FriendList.Status; import com.aionemu.gameserver.network.aion.AionClientPacket; /** * Packet received when a user changes his buddylist status * @author Ben * */ public class CM_FRIEND_STATUS extends AionClientPacket { //The users new status private int status; public CM_FRIEND_STATUS(int opcode) { super(opcode); } /** * {@inheritDoc} */ @Override protected void readImpl() { status = readC(); } /** * {@inheritDoc} */ @Override protected void runImpl() { Player activePlayer = getConnection().getActivePlayer(); Status statusEnum = Status.getByValue(status); if (statusEnum == null) statusEnum = Status.ONLINE; activePlayer.getFriendList().setStatus(statusEnum); } }