/*
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.clientpackets;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.player.FriendList.Status;
import com.aionemu.gameserver.network.aion.AionClientPacket;
/**
* Packet received when a user changes his buddylist status
* @author Ben
*
*/
public class CM_FRIEND_STATUS extends AionClientPacket
{
//The users new status
private int status;
public CM_FRIEND_STATUS(int opcode)
{
super(opcode);
}
/**
* {@inheritDoc}
*/
@Override
protected void readImpl()
{
status = readC();
}
/**
* {@inheritDoc}
*/
@Override
protected void runImpl()
{
Player activePlayer = getConnection().getActivePlayer();
Status statusEnum = Status.getByValue(status);
if (statusEnum == null)
statusEnum = Status.ONLINE;
activePlayer.getFriendList().setStatus(statusEnum);
}
}