/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.ai.npcai; import com.aionemu.gameserver.ai.AI; import com.aionemu.gameserver.ai.desires.AbstractDesire; import com.aionemu.gameserver.ai.events.Event; import com.aionemu.gameserver.ai.events.handler.EventHandler; import com.aionemu.gameserver.ai.state.AIState; import com.aionemu.gameserver.ai.state.handler.StateHandler; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.model.gameobjects.Trap; import com.aionemu.gameserver.model.gameobjects.VisibleObject; import com.aionemu.gameserver.skillengine.SkillEngine; import com.aionemu.gameserver.skillengine.model.Skill; import com.aionemu.gameserver.utils.MathUtil; /** * @author ATracer * */ public class TrapAi extends NpcAi { public TrapAi() { /** * Event handlers */ this.addEventHandler(new SeeObjectEventHandler()); /** * State handlers */ this.addStateHandler(new ActiveTrapStateHandler()); } public class SeeObjectEventHandler implements EventHandler { @Override public Event getEvent() { return Event.SEE_CREATURE; } @Override public void handleEvent(Event event, AI<?> ai) { ai.setAiState(AIState.ACTIVE); if(!ai.isScheduled()) ai.analyzeState(); } } class ActiveTrapStateHandler extends StateHandler { @Override public AIState getState() { return AIState.ACTIVE; } @Override public void handleState(AIState state, AI<?> ai) { ai.clearDesires(); Trap owner = (Trap) ai.getOwner(); Creature trapCreator = owner.getCreator(); int enemyCount = 0; for(VisibleObject visibleObject : owner.getKnownList()) { if(trapCreator.isEnemy(visibleObject)) enemyCount++; } if(enemyCount > 0) { ai.addDesire(new TrapExplodeDesire(owner, trapCreator, AIState.ACTIVE.getPriority())); } if(ai.desireQueueSize() == 0) ai.handleEvent(Event.NOTHING_TODO); else ai.schedule(); } } class TrapExplodeDesire extends AbstractDesire { /** * Trap object */ private Trap owner; /** * Owner of trap */ private Creature creator; /** * * @param desirePower * @param owner */ private TrapExplodeDesire(Trap owner, Creature creator, int desirePower) { super(desirePower); this.owner = owner; this.creator = creator; } @Override public boolean handleDesire(AI<?> ai) { for(VisibleObject visibleObject : owner.getKnownList()) { if(visibleObject == null) continue; if(visibleObject instanceof Creature) { final Creature creature = (Creature) visibleObject; if(!creature.getLifeStats().isAlreadyDead() && MathUtil.isInRange(owner, creature, owner.getAggroRange()) && (Math.abs(creature.getZ() - owner.getZ()) < 30)) { if(!creator.isEnemy(creature)) continue; owner.getAi().setAiState(AIState.NONE); int skillId = owner.getSkillId(); Skill skill = SkillEngine.getInstance().getSkill(owner, skillId, 1, creature); skill.useSkill(); owner.getController().onDespawn(true); break; } } } return true; } @Override public int getExecutionInterval() { return 2; } @Override public void onClear() { // TODO Auto-generated method stub } } }