/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion;
import java.nio.ByteBuffer;
import java.util.Collection;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.Letter;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.templates.item.ItemTemplate;
/**
* @author kosyachok
*
*/
public abstract class MailServicePacket extends InventoryPacket
{
protected void writeLettersList(ByteBuffer buf, Collection<Letter> letters, Player player)
{
writeC(buf, 2); // 2 - Mailbox letters update
writeD(buf, player.getObjectId());
writeC(buf, 0);
writeH(buf, player.getMailbox().getFreeSlots()); // mailbox free slots
for(Letter letter : letters)
{
writeD(buf, letter.getObjectId());
writeS(buf, letter.getSenderName());
writeS(buf, letter.getTitle());
if(letter.isUnread())
writeC(buf, 0);
else
writeC(buf, 1);
if(letter.getAttachedItem() != null)
{
writeD(buf, letter.getAttachedItem().getObjectId());
writeD(buf, letter.getAttachedItem().getItemTemplate().getTemplateId());
}
else
{
writeD(buf, 0);
writeD(buf, 0);
}
writeD(buf, letter.getAttachedKinah());
writeD(buf, 0);
writeC(buf, 0);
}
}
protected void writeEmptyLettersList(ByteBuffer buf, Player player)
{
writeC(buf, 2);
writeD(buf, player.getObjectId());
writeH(buf, 0);
writeC(buf, 0);
}
protected void writeMailMessage(ByteBuffer buf, int messageId)
{
writeC(buf, 1);
writeC(buf, messageId);
}
protected void writeMailboxState(ByteBuffer buf, int haveNewMail, int haveUnread)
{
writeC(buf, 0);
writeC(buf, haveNewMail);
writeC(buf, 0);
writeC(buf, haveUnread);
writeD(buf, 0);
writeC(buf, 0);
}
protected void writeLetterRead(ByteBuffer buf, Letter letter, long time)
{
writeC(buf, 3);
writeD(buf, letter.getRecipientId());
writeD(buf, 1);
writeD(buf, 0);
writeD(buf, letter.getObjectId());
writeD(buf, letter.getRecipientId());
writeS(buf, letter.getSenderName());
writeS(buf, letter.getTitle());
writeS(buf, letter.getMessage());
Item item = letter.getAttachedItem();
if(item != null)
{
ItemTemplate itemTemplate = item.getItemTemplate();
writeMailGeneralInfo(buf, item);
if(itemTemplate.isArmor())
writeArmorInfo(buf, item, false, false, true);
else if(itemTemplate.isWeapon())
writeWeaponInfo(buf, item, false, false, false, true);
else
writeGeneralItemInfo(buf, item, false, true);
}
else
{
writeD(buf, 0);
writeD(buf, 0);
writeD(buf, 0);
writeD(buf, 0);
writeD(buf, 0);
}
writeD(buf, letter.getAttachedKinah());
writeD(buf, 0); // AP reward for castle assault/defense (in future)
writeC(buf, 0);
writeQ(buf, time / 1000);
writeC(buf, 0);
}
protected void writeLetterState(ByteBuffer buf, int letterId, int attachmentType)
{
writeC(buf, 5);
writeD(buf, letterId);
writeC(buf, attachmentType);
writeC(buf, 1);
}
protected void writeLetterDelete(ByteBuffer buf, int letterId)
{
writeC(buf, 6);
writeD(buf, 0);
writeD(buf, 0);
writeD(buf, letterId);
}
}