/* * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.clientpackets; import com.aionemu.gameserver.network.aion.AionClientPacket; import com.aionemu.gameserver.network.loginserver.LoginServer; import com.aionemu.gameserver.services.AccountService; import com.google.inject.Inject; /** * In this packets aion client is authenticating himself by providing accountId and rest of sessionKey - we will check * if its valid at login server side. * * @author -Nemesiss- * */ // TODO: L2AUTH? Really? :O public class CM_L2AUTH_LOGIN_CHECK extends AionClientPacket { @Inject private LoginServer loginServer; @SuppressWarnings("unused") @Inject private AccountService accountService; /** * playOk2 is part of session key - its used for security purposes we will check if this is the key what login * server sends. */ private int playOk2; /** * playOk1 is part of session key - its used for security purposes we will check if this is the key what login * server sends. */ private int playOk1; /** * accountId is part of session key - its used for authentication we will check if this accountId is matching any * waiting account login server side and check if rest of session key is ok. */ private int accountId; /** * loginOk is part of session key - its used for security purposes we will check if this is the key what login * server sends. */ private int loginOk; /** * Constructs new instance of <tt>CM_L2AUTH_LOGIN_CHECK </tt> packet * @param opcode */ public CM_L2AUTH_LOGIN_CHECK(int opcode) { super(opcode); } /** * {@inheritDoc} */ @Override protected void readImpl() { playOk2 = readD(); playOk1 = readD(); accountId = readD(); loginOk = readD(); } /** * {@inheritDoc} */ @Override protected void runImpl() { loginServer.requestAuthenticationOfClient(accountId, getConnection(), loginOk, playOk1, playOk2); } }