/*
* This file is part of aion-unique <aion-unique.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.dataholders;
import gnu.trove.TIntObjectHashMap;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.Unmarshaller;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlRootElement;
import com.aionemu.gameserver.model.PlayerClass;
import com.aionemu.gameserver.model.Race;
import com.aionemu.gameserver.skillengine.model.learn.SkillClass;
import com.aionemu.gameserver.skillengine.model.learn.SkillLearnTemplate;
import com.aionemu.gameserver.skillengine.model.learn.SkillRace;
/**
* @author ATracer
*
*/
@XmlRootElement(name = "skill_tree")
@XmlAccessorType(XmlAccessType.FIELD)
public class SkillTreeData
{
@XmlElement(name = "skill")
private List<SkillLearnTemplate> skillTemplates;
private final TIntObjectHashMap<ArrayList<SkillLearnTemplate>> templates = new TIntObjectHashMap<ArrayList<SkillLearnTemplate>>();
void afterUnmarshal(Unmarshaller u, Object parent)
{
for(SkillLearnTemplate template : skillTemplates)
{
addTemplate(template);
}
skillTemplates = null;
}
private void addTemplate(SkillLearnTemplate template)
{
SkillRace race = template.getRace();
if(race == null)
race = SkillRace.ALL;
int hash = makeHash(template.getClassId().ordinal(), race.ordinal(), template.getMinLevel());
ArrayList<SkillLearnTemplate> value = templates.get(hash);
if(value == null)
{
value = new ArrayList<SkillLearnTemplate>();
templates.put(hash, value);
}
value.add(template);
}
/**
* @return the templates
*/
public TIntObjectHashMap<ArrayList<SkillLearnTemplate>> getTemplates()
{
return templates;
}
/**
* Perform search for:
* - class specific skills (race = ALL)
* - class and race specific skills
* - non-specific skills (race = ALL, class = ALL)
*
* @param playerClass
* @param level
* @param race
* @return SkillLearnTemplate[]
*/
public SkillLearnTemplate[] getTemplatesFor(PlayerClass playerClass, int level, Race race)
{
List<SkillLearnTemplate> newSkills = new ArrayList<SkillLearnTemplate>();
List<SkillLearnTemplate> classRaceSpecificTemplates =
templates.get(makeHash(playerClass.ordinal(), race.ordinal(), level));
List<SkillLearnTemplate> classSpecificTemplates =
templates.get(makeHash(playerClass.ordinal(), SkillRace.ALL.ordinal(), level));
List<SkillLearnTemplate> generalTemplates =
templates.get(makeHash(SkillClass.ALL.ordinal(), SkillRace.ALL.ordinal(), level));
if(classRaceSpecificTemplates != null)
newSkills.addAll(classRaceSpecificTemplates);
if(classSpecificTemplates != null)
newSkills.addAll(classSpecificTemplates);
if(generalTemplates != null)
newSkills.addAll(generalTemplates);
return newSkills.toArray(new SkillLearnTemplate[newSkills.size()]);
}
public int size()
{
int size = 0;
for(Integer key : templates.keys())
size += templates.get(key).size();
return size;
}
private static int makeHash(int classId, int race, int level)
{
int result = classId << 8;
result = (result | race) << 8;
return result | level;
}
}