/**
* This file is part of aion-unique <aion-unique.smfnew.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.clientpackets;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.world.World;
import com.google.inject.Inject;
/**
*
* @author alexa026, Avol, ATracer
*
*/
public class CM_ATTACK extends AionClientPacket
{
/**
* Target object id that client wants to TALK WITH or 0 if wants to unselect
*/
private int targetObjectId;
// TODO: Question, are they really needed?
@SuppressWarnings("unused")
private int attackno;
@SuppressWarnings("unused")
private int time;
@SuppressWarnings("unused")
private int type;
@SuppressWarnings("unused")
private long exp;
@SuppressWarnings("unused")
private long maxexp;
@SuppressWarnings("unused")
private int at;
@Inject
private World world;
public CM_ATTACK(int opcode)
{
super(opcode);
}
/**
* {@inheritDoc}
*/
@Override
protected void readImpl()
{
targetObjectId = readD();// empty
attackno = readC();// empty
time = readH();// empty
type = readC();// empty
}
/**
* {@inheritDoc}
*/
@Override
protected void runImpl()
{
Player player = getConnection().getActivePlayer();
if(!player.getLifeStats().isAlreadyDead())
{
Creature creature = (Creature) world.findAionObject(targetObjectId);
player.getController().attackTarget(creature);
}
}
}