/*
* This file is part of aion-unique <aion-unique.smfnew.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.serverpackets;
import java.nio.ByteBuffer;
import com.aionemu.gameserver.controllers.ReviveType;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author orz
*
*/
public class SM_DIE extends AionServerPacket
{
@SuppressWarnings("unused")
private ReviveType reviveType;
public SM_DIE(ReviveType reviveType)
{
this.reviveType = reviveType;
}
@Override
protected void writeImpl(AionConnection con, ByteBuffer buf)
{
writeD(buf, 0);
writeH(buf, 0);
// [trisphere] Structure is actually:
// uint8 skillRevive
// uint8 itemRevive
// uint32 kiskReviveDelay (wait time before choice can be made)
}
}