/* * This file is part of aion-unique <aion-unique.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.controllers; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION; import com.aionemu.gameserver.network.aion.serverpackets.SM_LOOT_STATUS; import com.aionemu.gameserver.network.aion.serverpackets.SM_USE_OBJECT; import com.aionemu.gameserver.questEngine.model.QuestEnv; import com.aionemu.gameserver.utils.PacketSendUtility; import com.aionemu.gameserver.utils.ThreadPoolManager; /** * @author ATracer * */ public class ActionitemController extends NpcController { /** * 0 - clear object * 1 - use object * 3 - convert object */ @Override public void onDialogRequest(final Player player) { if (!sp.getQuestEngine().onDialog(new QuestEnv(getOwner(), player, 0 , -1))) return; final int defaultUseTime = 3000; PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getOwner().getObjectId(), defaultUseTime, 1)); PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, 37, 0, getOwner().getObjectId()), true); ThreadPoolManager.getInstance().schedule(new Runnable(){ @Override public void run() { PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getOwner().getObjectId(), defaultUseTime, 0)); getOwner().setTarget(player); onDie(player); } }, defaultUseTime); } @Override public void doDrop(Player player) { sp.getDropService().registerDrop(getOwner() , player); PacketSendUtility.broadcastPacket(getOwner(), new SM_LOOT_STATUS(this.getOwner().getObjectId(), 0)); sp.getDropService().requestDropList(player , getOwner().getObjectId()); } @Override public void onRespawn() { super.onRespawn(); sp.getDropService().unregisterDrop(getOwner()); } }