/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.effect; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlType; import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.TYPE; import com.aionemu.gameserver.skillengine.action.DamageType; import com.aionemu.gameserver.skillengine.model.Effect; import com.aionemu.gameserver.utils.ThreadPoolManager; /** * @author ATracer * */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "DelayDamageEffect") public class DelayDamageEffect extends DamageEffect { @XmlAttribute protected int delay; @Override public void calculate(Effect effect) { super.calculate(effect, DamageType.MAGICAL); effect.increaseSuccessEffect(); } @Override public void applyEffect(final Effect effect) { ThreadPoolManager.getInstance().schedule(new Runnable(){ @Override public void run() { effect.getEffected().getController().onAttack(effect.getEffector(), effect.getSkillId(), TYPE.REGULAR, effect.getReserved1()); } }, delay); } }