/* * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.controllers.movement; /** * Contains all possible movement types. Its used by CM_MOVE, SM_MOVE and controller. * * @author -Nemesiss- * */ public enum MovementType { /** * Movement by mouse. */ MOVEMENT_START_MOUSE(-32), /** * Movement by keyboard. */ MOVEMENT_START_KEYBOARD(-64), /** * Validation (movement by mouse). */ VALIDATE_MOUSE(-96), /** * Validation (movement by keyboard). */ VALIDATE_KEYBOARD(-128), /** * Validation (jump). */ VALIDATE_JUMP(8), /** * Validation (jump while moving). */ VALIDATE_JUMP_WHILE_MOVING(72), /** * Floating up while free gliding. */ MOVEMENT_GLIDE_UP(-124), /** * Sinking down while free gliding. */ MOVEMENT_GLIDE_DOWN(-60), /** * Click to move while gliding. */ MOVEMENT_GLIDE_START_MOUSE(-28), /** * Glide while moving by mouse. */ VALIDATE_GLIDE_MOUSE(-92), /** * Movement stop. */ MOVEMENT_STOP(0), MOVEMENT_STAYIN_ELEVATOR(24), MOVEMENT_JUMPIN_ELEVATOR(-48), //sometimes not jump MOVEMENT_VALIDATEIN_ELEVATOR(-112), //unk MOVEMEMNT_MOVIN_ELEVATOR(16), UNKNOWN(1); private int typeId; /** * Constructor. * * @param typeId */ private MovementType(int typeId) { this.typeId = typeId; } /** * Get id of this MovementType * @return id. */ public int getMovementTypeId() { return typeId; } /** * Return MovementType by id. * @param id * @return MovementType */ public static MovementType getMovementTypeById(int id) { for(MovementType mt : values()) { if(mt.typeId == id) return mt; } return UNKNOWN; } }