/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.ai.npcai; import com.aionemu.gameserver.ai.AI; import com.aionemu.gameserver.ai.events.EventHandlers; import com.aionemu.gameserver.ai.state.StateHandlers; import com.aionemu.gameserver.model.gameobjects.Npc; /** * @author ATracer * */ public class NpcAi extends AI<Npc> { public NpcAi() { /** * Event Handlers */ this.addEventHandler(EventHandlers.NOTHINGTODO_EH.getHandler()); this.addEventHandler(EventHandlers.RESPAWNED_EH.getHandler()); this.addEventHandler(EventHandlers.DIED_EH.getHandler()); this.addEventHandler(EventHandlers.DESPAWN_EH.getHandler()); this.addEventHandler(EventHandlers.DAYTIMECHANGE_EH.getHandler()); this.addEventHandler(EventHandlers.TALK_EH.getHandler()); /** * State Handlers */ this.addStateHandler(StateHandlers.ACTIVE_NPC_SH.getHandler()); this.addStateHandler(StateHandlers.TALKING_SH.getHandler()); } }