/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.clientpackets;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.services.CraftService;
import com.google.inject.Inject;
/**
* @author Mr. Poke
*
*/
public class CM_CRAFT extends AionClientPacket
{
@SuppressWarnings("unused")
private int unk;
private int targetTemplateId;
private int recipeId;
private int targetObjId;
@Inject
private CraftService craftService;
/**
* @param opcode
*/
public CM_CRAFT(int opcode)
{
super(opcode);
}
/**
* {@inheritDoc}
*/
@Override
protected void readImpl()
{
unk = readC();
targetTemplateId = readD();
recipeId = readD();
targetObjId = readD();
}
@Override
protected void runImpl()
{
Player player = getConnection().getActivePlayer();
if(player == null || !player.isSpawned())
return;
//disallow crafting in shutdown progress..
if(player.getController().isInShutdownProgress())
return;
craftService.startCrafting(player, targetTemplateId, recipeId, targetObjId);
}
}