/* * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.serverpackets; import java.nio.ByteBuffer; import com.aionemu.gameserver.network.aion.AionConnection; import com.aionemu.gameserver.network.aion.AionServerPacket; /** * Notifies players when their friends log in, out, or delete them * * @author Ben * */ public class SM_FRIEND_NOTIFY extends AionServerPacket { /** * Buddy has logged in * (Or become visible) */ public static final int LOGIN = 0; /** * Buddy has logged out * (Or become invisible) */ public static final int LOGOUT = 1; /** * Buddy has deleted you */ public static final int DELETED = 2; private final int code; private final String name; /** * Constructs a new notify packet * @param code Message code * @param name Name of friend */ public SM_FRIEND_NOTIFY(int code, String name) { this.code = code; this.name = name; } @Override protected void writeImpl(AionConnection con, ByteBuffer buf) { writeS(buf, name); writeD(buf, code); } }