/*
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.serverpackets;
import java.nio.ByteBuffer;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* Notifies players when their friends log in, out, or delete them
*
* @author Ben
*
*/
public class SM_FRIEND_NOTIFY extends AionServerPacket
{
/**
* Buddy has logged in
* (Or become visible)
*/
public static final int LOGIN = 0;
/**
* Buddy has logged out
* (Or become invisible)
*/
public static final int LOGOUT = 1;
/**
* Buddy has deleted you
*/
public static final int DELETED = 2;
private final int code;
private final String name;
/**
* Constructs a new notify packet
* @param code Message code
* @param name Name of friend
*/
public SM_FRIEND_NOTIFY(int code, String name)
{
this.code = code;
this.name = name;
}
@Override
protected void writeImpl(AionConnection con, ByteBuffer buf)
{
writeS(buf, name);
writeD(buf, code);
}
}