/** * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.effect; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlType; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.skillengine.model.Effect; /** * @author Simple */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "SummonEffect") public class SummonEffect extends EffectTemplate { @XmlAttribute(name = "npc_id", required = true) protected int npcId; @Override public void applyEffect(Effect effect) { Creature effected = effect.getEffected(); effected.getController().createSummon(npcId, effect.getSkillLevel()); } @Override public void calculate(Effect effect) { if(effect.getEffected() instanceof Player) effect.increaseSuccessEffect(); } }