/*
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.model.templates;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlRootElement;
/**
* @author Luno
*
*/
@XmlRootElement(name="map")
@XmlAccessorType(XmlAccessType.NONE)
public class WorldMapTemplate
{
/**
* Map name.
*/
@XmlAttribute(name = "name")
private String name = "";
/**
* Map Id.
*/
@XmlAttribute(name = "id", required = true)
private int mapId;
/**
* Number of twin instances [players will be balanced so every one could exp easy]
*/
@XmlAttribute(name = "twin_count")
private int twinCount;
/**
* Max user at twin instance.
*/
@XmlAttribute(name = "max_user")
private int maxUser;
/**
* True if this map is a prison.
*/
@XmlAttribute(name = "prison")
private boolean prison = false;
/**
* True if this map is a instance.
*/
@XmlAttribute(name = "instance")
private boolean instance = false;
/**
* The minimum Z coord, under this player die immediately
*/
@XmlAttribute(name = "death_level", required = true)
private int deathlevel = 0;
/**
* water level on map
*/
@XmlAttribute(name = "water_level", required = true)
private int waterlevel = 16;
public String getName()
{
return name;
}
public int getMapId()
{
return mapId;
}
public int getTwinCount()
{
return twinCount;
}
public int getMaxUser()
{
return maxUser;
}
public boolean isPrison()
{
return prison;
}
/**
* @return the instance
*/
public boolean isInstance()
{
return instance;
}
/**
* @return the waterlevel
*/
public int getWaterLevel()
{
return waterlevel;
}
/**
* @return the level of death :)
*/
public int getDeathLevel()
{
return deathlevel;
}
}