/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.configs.main;
import com.aionemu.commons.configuration.Property;
/**
* @author lord_rex
*
*/
public class ThreadConfig
{
@Property(key = "thread.basepoolsize", defaultValue = "2")
public static int BASE_THREAD_POOL_SIZE;
@Property(key = "thread.threadpercore", defaultValue = "4")
public static int EXTRA_THREAD_PER_CORE;
@Property(key = "thread.runtime", defaultValue = "5000")
public static long MAXIMUM_RUNTIME_IN_MILLISEC_WITHOUT_WARNING;
public static int THREAD_POOL_SIZE;
public static void load()
{
final int baseThreadPoolSize = BASE_THREAD_POOL_SIZE;
final int extraThreadPerCore = EXTRA_THREAD_PER_CORE;
THREAD_POOL_SIZE = baseThreadPoolSize + Runtime.getRuntime().availableProcessors() * extraThreadPerCore;
}
}