/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package quest.verteron; import com.aionemu.gameserver.model.gameobjects.Npc; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW; import com.aionemu.gameserver.questEngine.handlers.QuestHandler; import com.aionemu.gameserver.questEngine.model.QuestEnv; import com.aionemu.gameserver.questEngine.model.QuestState; import com.aionemu.gameserver.questEngine.model.QuestStatus; import com.aionemu.gameserver.utils.PacketSendUtility; import com.aionemu.gameserver.world.zone.ZoneName; /** * @author MrPoke + Dune11 * */ public class _1012MaskedLoiterers extends QuestHandler { private final static int questId = 1012; public _1012MaskedLoiterers() { super(questId); } @Override public void register() { qe.setNpcQuestData(203111).addOnTalkEvent(questId); qe.setQuestEnterZone(ZoneName.Q1012).add(questId); qe.addQuestLvlUp(questId); } @Override public boolean onLvlUpEvent(QuestEnv env) { Player player = env.getPlayer(); QuestState qs = player.getQuestStateList().getQuestState(questId); if(qs == null || player.getCommonData().getLevel() < 10 || qs.getStatus() != QuestStatus.LOCKED) return false; qs.setStatus(QuestStatus.START); updateQuestStatus(player, qs); return true; } @Override public boolean onDialogEvent(QuestEnv env) { Player player = env.getPlayer(); QuestState qs = player.getQuestStateList().getQuestState(questId); if(qs == null) return false; int var = qs.getQuestVarById(0); int targetId = 0; if(env.getVisibleObject() instanceof Npc) targetId = ((Npc) env.getVisibleObject()).getNpcId(); if(qs.getStatus() == QuestStatus.START) { if(targetId == 203111) { switch(env.getDialogId()) { case 25: if(var == 0) return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1011); case 10000: if(var == 0 || var == 0) { qs.setQuestVarById(0, var + 1); updateQuestStatus(player, qs); PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject() .getObjectId(), 10)); return true; } else if(var == 2) return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1352); case 10001: if(var == 2 || var == 2) { qs.setQuestVarById(0, var + 1); updateQuestStatus(player, qs); PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject() .getObjectId(), 10)); return true; } else if(var == 3) { int itemCount = player.getInventory().getItemCountByItemId(182200010); if(itemCount >= 5) { if(env.getDialogId() == 33) { return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1694); } else { player.getInventory().removeFromBagByItemId(182200010, itemCount); qs.setQuestVarById(0, var + 1); qs.setStatus(QuestStatus.REWARD); updateQuestStatus(player, qs); PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject() .getObjectId(), 10)); return true; } } else return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1779); } return true; } } } else if(qs.getStatus() == QuestStatus.REWARD) { if(targetId == 203111) return defaultQuestEndDialog(env); } return false; } @Override public boolean onEnterZoneEvent(QuestEnv env, ZoneName zoneName) { if(zoneName != ZoneName.Q1012) return false; final Player player = env.getPlayer(); final QuestState qs = player.getQuestStateList().getQuestState(questId); if(qs == null || qs.getQuestVars().getQuestVars() != 1) return false; env.setQuestId(questId); qs.setQuestVarById(0, qs.getQuestVarById(0) + 1); updateQuestStatus(player, qs); return true; } }