/**
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.model.gameobjects;
/**
* This is the base class for all "in-game" objects, that player can interact with, such as: npcs, monsters, players,
* items.<br>
* <br>
* Each AionObject is uniquely identified by objectId.
*
* @author -Nemesiss-
* @author SoulKeeper
*
*/
public abstract class AionObject
{
/**
* Unique id, for all game objects such as: items, players, monsters.
*/
private int objectId;
public AionObject(int objId)
{
this.objectId = objId;
}
/**
* Returns unique ObjectId of AionObject
*
* @return Int ObjectId
*/
public int getObjectId()
{
return objectId;
}
/**
* Returns name of the object.<br>
* Unique for players, common for NPCs, items, etc
*
* @return name of the object
*/
public abstract String getName();
}