/** * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.model.gameobjects; /** * This is the base class for all "in-game" objects, that player can interact with, such as: npcs, monsters, players, * items.<br> * <br> * Each AionObject is uniquely identified by objectId. * * @author -Nemesiss- * @author SoulKeeper * */ public abstract class AionObject { /** * Unique id, for all game objects such as: items, players, monsters. */ private int objectId; public AionObject(int objId) { this.objectId = objId; } /** * Returns unique ObjectId of AionObject * * @return Int ObjectId */ public int getObjectId() { return objectId; } /** * Returns name of the object.<br> * Unique for players, common for NPCs, items, etc * * @return name of the object */ public abstract String getName(); }