/* * Copyright (c) 2002-2011 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengles; import org.lwjgl.util.generator.opengl.GLbitfield; import org.lwjgl.util.generator.opengl.GLuint; public interface QCOM_tiled_rendering { /** * Accepted by the <preserveMask> parameter of StartTilingQCOM and * EndTilingQCOM */ int GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001, GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002, GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004, GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008, GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010, GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020, GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040, GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080, GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100, GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200, GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400, GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800, GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000, GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000, GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000, GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000, GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000, GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000, GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000, GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000, GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000, GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000, GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000, GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000, GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000, GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000, GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000, GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000, GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000, GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000, GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000, GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000; void glStartTilingQCOM(@GLuint int x, @GLuint int y, @GLuint int width, @GLuint int height, @GLbitfield int preserveMask); void glEndTilingQCOM(@GLbitfield int preserveMask); }