/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.opengl.GLenum; public interface ATI_vertex_streams { int GL_MAX_VERTEX_STREAMS_ATI = 0x876B; int GL_VERTEX_SOURCE_ATI = 0x876C; int GL_VERTEX_STREAM0_ATI = 0x876D; int GL_VERTEX_STREAM1_ATI = 0x876E; int GL_VERTEX_STREAM2_ATI = 0x876F; int GL_VERTEX_STREAM3_ATI = 0x8770; int GL_VERTEX_STREAM4_ATI = 0x8771; int GL_VERTEX_STREAM5_ATI = 0x8772; int GL_VERTEX_STREAM6_ATI = 0x8773; int GL_VERTEX_STREAM7_ATI = 0x8774; @NoErrorCheck void glVertexStream2fATI(@GLenum int stream, float x, float y); @NoErrorCheck void glVertexStream2dATI(@GLenum int stream, double x, double y); @NoErrorCheck void glVertexStream2iATI(@GLenum int stream, int x, int y); @NoErrorCheck void glVertexStream2sATI(@GLenum int stream, short x, short y); @NoErrorCheck void glVertexStream3fATI(@GLenum int stream, float x, float y, float z); @NoErrorCheck void glVertexStream3dATI(@GLenum int stream, double x, double y, double z); @NoErrorCheck void glVertexStream3iATI(@GLenum int stream, int x, int y, int z); @NoErrorCheck void glVertexStream3sATI(@GLenum int stream, short x, short y, short z); @NoErrorCheck void glVertexStream4fATI(@GLenum int stream, float x, float y, float z, float w); @NoErrorCheck void glVertexStream4dATI(@GLenum int stream, double x, double y, double z, double w); @NoErrorCheck void glVertexStream4iATI(@GLenum int stream, int x, int y, int z, int w); @NoErrorCheck void glVertexStream4sATI(@GLenum int stream, short x, short y, short z, short w); @NoErrorCheck void glNormalStream3bATI(@GLenum int stream, byte x, byte y, byte z); @NoErrorCheck void glNormalStream3fATI(@GLenum int stream, float x, float y, float z); @NoErrorCheck void glNormalStream3dATI(@GLenum int stream, double x, double y, double z); @NoErrorCheck void glNormalStream3iATI(@GLenum int stream, int x, int y, int z); @NoErrorCheck void glNormalStream3sATI(@GLenum int stream, short x, short y, short z); void glClientActiveVertexStreamATI(@GLenum int stream); void glVertexBlendEnvfATI(@GLenum int pname, float param); void glVertexBlendEnviATI(@GLenum int pname, int param); }