/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.GLenum;
public interface ATI_vertex_streams {
int GL_MAX_VERTEX_STREAMS_ATI = 0x876B;
int GL_VERTEX_SOURCE_ATI = 0x876C;
int GL_VERTEX_STREAM0_ATI = 0x876D;
int GL_VERTEX_STREAM1_ATI = 0x876E;
int GL_VERTEX_STREAM2_ATI = 0x876F;
int GL_VERTEX_STREAM3_ATI = 0x8770;
int GL_VERTEX_STREAM4_ATI = 0x8771;
int GL_VERTEX_STREAM5_ATI = 0x8772;
int GL_VERTEX_STREAM6_ATI = 0x8773;
int GL_VERTEX_STREAM7_ATI = 0x8774;
@NoErrorCheck
void glVertexStream2fATI(@GLenum int stream, float x, float y);
@NoErrorCheck
void glVertexStream2dATI(@GLenum int stream, double x, double y);
@NoErrorCheck
void glVertexStream2iATI(@GLenum int stream, int x, int y);
@NoErrorCheck
void glVertexStream2sATI(@GLenum int stream, short x, short y);
@NoErrorCheck
void glVertexStream3fATI(@GLenum int stream, float x, float y, float z);
@NoErrorCheck
void glVertexStream3dATI(@GLenum int stream, double x, double y, double z);
@NoErrorCheck
void glVertexStream3iATI(@GLenum int stream, int x, int y, int z);
@NoErrorCheck
void glVertexStream3sATI(@GLenum int stream, short x, short y, short z);
@NoErrorCheck
void glVertexStream4fATI(@GLenum int stream, float x, float y, float z, float w);
@NoErrorCheck
void glVertexStream4dATI(@GLenum int stream, double x, double y, double z, double w);
@NoErrorCheck
void glVertexStream4iATI(@GLenum int stream, int x, int y, int z, int w);
@NoErrorCheck
void glVertexStream4sATI(@GLenum int stream, short x, short y, short z, short w);
@NoErrorCheck
void glNormalStream3bATI(@GLenum int stream, byte x, byte y, byte z);
@NoErrorCheck
void glNormalStream3fATI(@GLenum int stream, float x, float y, float z);
@NoErrorCheck
void glNormalStream3dATI(@GLenum int stream, double x, double y, double z);
@NoErrorCheck
void glNormalStream3iATI(@GLenum int stream, int x, int y, int z);
@NoErrorCheck
void glNormalStream3sATI(@GLenum int stream, short x, short y, short z);
void glClientActiveVertexStreamATI(@GLenum int stream);
void glVertexBlendEnvfATI(@GLenum int pname, float param);
void glVertexBlendEnviATI(@GLenum int pname, int param);
}