/* * Copyright (c) 2002-2010 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.openal; import java.nio.FloatBuffer; import java.nio.IntBuffer; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.openal.ALenum; import org.lwjgl.util.generator.openal.ALsizei; import org.lwjgl.util.generator.openal.ALuint; import org.lwjgl.util.generator.openal.ALvoid; import org.lwjgl.util.generator.Alternate; /** * Implementation of the OpenAL extension ALC_EXT_EFX (version 1.0). Contains necessary fields, * methods and a range of supplementary fields containing minimum, maximum and default values of * the former fields. * <p> * On top of regular functions defined in the ALC_EXT_EFX, there are also several convenience * functions. Namely alGen... and alDelete... which do not take a Java buffer parameter and * automatically create or delete a single object, without the overhead of using a buffer. * <p> * For comments and specification of functions and fields, refer to the "Effects Extension Guide" * which is part of the OpenAL SDK and can be downloaded from: * http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx * * @author Ciardhubh <ciardhubh[at]ciardhubh.de> * @version $Revision$ * $Id$ */ public interface EFX10 { // ALC properties String ALC_EXT_EFX_NAME = "ALC_EXT_EFX"; int ALC_EFX_MAJOR_VERSION = 0x20001; int ALC_EFX_MINOR_VERSION = 0x20002; int ALC_MAX_AUXILIARY_SENDS = 0x20003; // Listener properties int AL_METERS_PER_UNIT = 0x20004; // Source properties int AL_DIRECT_FILTER = 0x20005; int AL_AUXILIARY_SEND_FILTER = 0x20006; int AL_AIR_ABSORPTION_FACTOR = 0x20007; int AL_ROOM_ROLLOFF_FACTOR = 0x20008; int AL_CONE_OUTER_GAINHF = 0x20009; int AL_DIRECT_FILTER_GAINHF_AUTO = 0x2000A; int AL_AUXILIARY_SEND_FILTER_GAIN_AUTO = 0x2000B; int AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO = 0x2000C; // Auxiliary effect slot properties int AL_EFFECTSLOT_EFFECT = 0x0001; int AL_EFFECTSLOT_GAIN = 0x0002; int AL_EFFECTSLOT_AUXILIARY_SEND_AUTO = 0x0003; // NULL auxiliary slot ID to disable a source send int AL_EFFECTSLOT_NULL = 0x0000; // Effect parameters // Reverb int AL_REVERB_DENSITY = 0x0001; int AL_REVERB_DIFFUSION = 0x0002; int AL_REVERB_GAIN = 0x0003; int AL_REVERB_GAINHF = 0x0004; int AL_REVERB_DECAY_TIME = 0x0005; int AL_REVERB_DECAY_HFRATIO = 0x0006; int AL_REVERB_REFLECTIONS_GAIN = 0x0007; int AL_REVERB_REFLECTIONS_DELAY = 0x0008; int AL_REVERB_LATE_REVERB_GAIN = 0x0009; int AL_REVERB_LATE_REVERB_DELAY = 0x000A; int AL_REVERB_AIR_ABSORPTION_GAINHF = 0x000B; int AL_REVERB_ROOM_ROLLOFF_FACTOR = 0x000C; int AL_REVERB_DECAY_HFLIMIT = 0x000D; // EAX Reverb int AL_EAXREVERB_DENSITY = 0x0001; int AL_EAXREVERB_DIFFUSION = 0x0002; int AL_EAXREVERB_GAIN = 0x0003; int AL_EAXREVERB_GAINHF = 0x0004; int AL_EAXREVERB_GAINLF = 0x0005; int AL_EAXREVERB_DECAY_TIME = 0x0006; int AL_EAXREVERB_DECAY_HFRATIO = 0x0007; int AL_EAXREVERB_DECAY_LFRATIO = 0x0008; int AL_EAXREVERB_REFLECTIONS_GAIN = 0x0009; int AL_EAXREVERB_REFLECTIONS_DELAY = 0x000A; int AL_EAXREVERB_REFLECTIONS_PAN = 0x000B; int AL_EAXREVERB_LATE_REVERB_GAIN = 0x000C; int AL_EAXREVERB_LATE_REVERB_DELAY = 0x000D; int AL_EAXREVERB_LATE_REVERB_PAN = 0x000E; int AL_EAXREVERB_ECHO_TIME = 0x000F; int AL_EAXREVERB_ECHO_DEPTH = 0x0010; int AL_EAXREVERB_MODULATION_TIME = 0x0011; int AL_EAXREVERB_MODULATION_DEPTH = 0x0012; int AL_EAXREVERB_AIR_ABSORPTION_GAINHF = 0x0013; int AL_EAXREVERB_HFREFERENCE = 0x0014; int AL_EAXREVERB_LFREFERENCE = 0x0015; int AL_EAXREVERB_ROOM_ROLLOFF_FACTOR = 0x0016; int AL_EAXREVERB_DECAY_HFLIMIT = 0x0017; // Chorus int AL_CHORUS_WAVEFORM = 0x0001; int AL_CHORUS_PHASE = 0x0002; int AL_CHORUS_RATE = 0x0003; int AL_CHORUS_DEPTH = 0x0004; int AL_CHORUS_FEEDBACK = 0x0005; int AL_CHORUS_DELAY = 0x0006; // Distortion int AL_DISTORTION_EDGE = 0x0001; int AL_DISTORTION_GAIN = 0x0002; int AL_DISTORTION_LOWPASS_CUTOFF = 0x0003; int AL_DISTORTION_EQCENTER = 0x0004; int AL_DISTORTION_EQBANDWIDTH = 0x0005; // Echo int AL_ECHO_DELAY = 0x0001; int AL_ECHO_LRDELAY = 0x0002; int AL_ECHO_DAMPING = 0x0003; int AL_ECHO_FEEDBACK = 0x0004; int AL_ECHO_SPREAD = 0x0005; // Flanger int AL_FLANGER_WAVEFORM = 0x0001; int AL_FLANGER_PHASE = 0x0002; int AL_FLANGER_RATE = 0x0003; int AL_FLANGER_DEPTH = 0x0004; int AL_FLANGER_FEEDBACK = 0x0005; int AL_FLANGER_DELAY = 0x0006; // Frequency shifter int AL_FREQUENCY_SHIFTER_FREQUENCY = 0x0001; int AL_FREQUENCY_SHIFTER_LEFT_DIRECTION = 0x0002; int AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION = 0x0003; // Vocal morpher int AL_VOCAL_MORPHER_PHONEMEA = 0x0001; int AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING = 0x0002; int AL_VOCAL_MORPHER_PHONEMEB = 0x0003; int AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING = 0x0004; int AL_VOCAL_MORPHER_WAVEFORM = 0x0005; int AL_VOCAL_MORPHER_RATE = 0x0006; // Pitch shifter int AL_PITCH_SHIFTER_COARSE_TUNE = 0x0001; int AL_PITCH_SHIFTER_FINE_TUNE = 0x0002; // Ring modulator int AL_RING_MODULATOR_FREQUENCY = 0x0001; int AL_RING_MODULATOR_HIGHPASS_CUTOFF = 0x0002; int AL_RING_MODULATOR_WAVEFORM = 0x0003; // Autowah int AL_AUTOWAH_ATTACK_TIME = 0x0001; int AL_AUTOWAH_RELEASE_TIME = 0x0002; int AL_AUTOWAH_RESONANCE = 0x0003; int AL_AUTOWAH_PEAK_GAIN = 0x0004; // Compressor int AL_COMPRESSOR_ONOFF = 0x0001; // Equalizer int AL_EQUALIZER_LOW_GAIN = 0x0001; int AL_EQUALIZER_LOW_CUTOFF = 0x0002; int AL_EQUALIZER_MID1_GAIN = 0x0003; int AL_EQUALIZER_MID1_CENTER = 0x0004; int AL_EQUALIZER_MID1_WIDTH = 0x0005; int AL_EQUALIZER_MID2_GAIN = 0x0006; int AL_EQUALIZER_MID2_CENTER = 0x0007; int AL_EQUALIZER_MID2_WIDTH = 0x0008; int AL_EQUALIZER_HIGH_GAIN = 0x0009; int AL_EQUALIZER_HIGH_CUTOFF = 0x000A; // Effect type int AL_EFFECT_FIRST_PARAMETER = 0x0000; int AL_EFFECT_LAST_PARAMETER = 0x8000; int AL_EFFECT_TYPE = 0x8001; // Effect types, used with AL_EFFECT_TYPE int AL_EFFECT_NULL = 0x0000; int AL_EFFECT_REVERB = 0x0001; int AL_EFFECT_CHORUS = 0x0002; int AL_EFFECT_DISTORTION = 0x0003; int AL_EFFECT_ECHO = 0x0004; int AL_EFFECT_FLANGER = 0x0005; int AL_EFFECT_FREQUENCY_SHIFTER = 0x0006; int AL_EFFECT_VOCAL_MORPHER = 0x0007; int AL_EFFECT_PITCH_SHIFTER = 0x0008; int AL_EFFECT_RING_MODULATOR = 0x0009; int AL_EFFECT_AUTOWAH = 0x000A; int AL_EFFECT_COMPRESSOR = 0x000B; int AL_EFFECT_EQUALIZER = 0x000C; int AL_EFFECT_EAXREVERB = 0x8000; // Filter properties // Lowpass int AL_LOWPASS_GAIN = 0x0001; int AL_LOWPASS_GAINHF = 0x0002; // Highpass int AL_HIGHPASS_GAIN = 0x0001; int AL_HIGHPASS_GAINLF = 0x0002; // Bandpass int AL_BANDPASS_GAIN = 0x0001; int AL_BANDPASS_GAINLF = 0x0002; int AL_BANDPASS_GAINHF = 0x0003; // Filter type int AL_FILTER_FIRST_PARAMETER = 0x0000; int AL_FILTER_LAST_PARAMETER = 0x8000; int AL_FILTER_TYPE = 0x8001; // Filter types, used with the AL_FILTER_TYPE property int AL_FILTER_NULL = 0x0000; int AL_FILTER_LOWPASS = 0x0001; int AL_FILTER_HIGHPASS = 0x0002; int AL_FILTER_BANDPASS = 0x0003; // Auxiliary effect slot object functions @ALvoid void alGenAuxiliaryEffectSlots(@AutoSize("auxiliaryeffectslots") @ALsizei int n, @OutParameter @ALuint IntBuffer auxiliaryeffectslots); @Alternate(value = "alGenAuxiliaryEffectSlots", nativeAlt = true) @ALvoid void alGenAuxiliaryEffectSlots2(@Constant("1") @ALsizei int n, @Result @ALuint int auxiliaryeffectslot); @ALvoid void alDeleteAuxiliaryEffectSlots(@AutoSize("auxiliaryeffectslots") @ALsizei int n, @OutParameter @ALuint IntBuffer auxiliaryeffectslots); @Alternate(value = "alDeleteAuxiliaryEffectSlots", nativeAlt = true) @ALvoid void alDeleteAuxiliaryEffectSlots2(@Constant("1") @ALsizei int n, @Indirect @ALuint int auxiliaryeffectslot); boolean alIsAuxiliaryEffectSlot(@ALuint int auxiliaryeffectslot); @ALvoid void alAuxiliaryEffectSloti(@ALuint int auxiliaryeffectslot, @ALenum int param, int value); @StripPostfix("values") @ALvoid void alAuxiliaryEffectSlotiv(@ALuint int auxiliaryeffectslot, @ALenum int param, @Check("1") @Const IntBuffer values); @ALvoid void alAuxiliaryEffectSlotf(@ALuint int auxiliaryeffectslot, @ALenum int param, float value); @StripPostfix("values") @ALvoid void alAuxiliaryEffectSlotfv(@ALuint int auxiliaryeffectslot, @ALenum int param, @Check("1") @Const FloatBuffer values); @ALvoid void alGetAuxiliaryEffectSloti(@ALuint int auxiliaryeffectslot, @ALenum int param, @Result int value); @StripPostfix("intdata") @ALvoid void alGetAuxiliaryEffectSlotiv(@ALuint int auxiliaryeffectslot, @ALenum int param, @OutParameter @Check("1") IntBuffer intdata); @ALvoid void alGetAuxiliaryEffectSlotf(@ALuint int auxiliaryeffectslot, @ALenum int param, @Result float value); @StripPostfix("floatdata") @ALvoid void alGetAuxiliaryEffectSlotfv(@ALuint int auxiliaryeffectslot, @ALenum int param, @OutParameter @Check("1") FloatBuffer floatdata); // Effect object functions @ALvoid void alGenEffects(@AutoSize("effects") @ALsizei int n, @OutParameter @ALuint IntBuffer effects); @Alternate(value = "alGenEffects", nativeAlt = true) @ALvoid void alGenEffects2(@Constant("1") @ALsizei int n, @Result @ALuint int effect); @ALvoid void alDeleteEffects(@AutoSize("effects") @ALsizei int n, @OutParameter @ALuint IntBuffer effects); @Alternate(value = "alDeleteEffects", nativeAlt = true) @ALvoid void alDeleteEffects2(@Constant("1") @ALsizei int n, @Indirect @ALuint int effect); boolean alIsEffect(@ALuint int effect); @ALvoid void alEffecti(@ALuint int effect, @ALenum int param, int value); @StripPostfix("values") @ALvoid void alEffectiv(@ALuint int effect, @ALenum int param, @Check("1") @Const IntBuffer values); @ALvoid void alEffectf(@ALuint int effect, @ALenum int param, float value); @StripPostfix("values") @ALvoid void alEffectfv(@ALuint int effect, @ALenum int param, @Check("1") @Const FloatBuffer values); @ALvoid void alGetEffecti(@ALuint int effect, @ALenum int param, @Result int value); @StripPostfix("intdata") @ALvoid void alGetEffectiv(@ALuint int effect, @ALenum int param, @OutParameter @Check("1") IntBuffer intdata); @ALvoid void alGetEffectf(@ALuint int effect, @ALenum int param, @Result float value); @StripPostfix("floatdata") @ALvoid void alGetEffectfv(@ALuint int effect, @ALenum int param, @OutParameter @Check("1") FloatBuffer floatdata); // Filter object functions @ALvoid void alGenFilters(@AutoSize("filters") @ALsizei int n, @OutParameter @ALuint IntBuffer filters); @Alternate(value = "alGenFilters", nativeAlt = true) @ALvoid void alGenFilters2(@Constant("1") @ALsizei int n, @Result @ALuint int filter); @ALvoid void alDeleteFilters(@AutoSize("filters") @ALsizei int n, @OutParameter @ALuint IntBuffer filters); @Alternate(value = "alDeleteFilters", nativeAlt = true) @ALvoid void alDeleteFilters2(@Constant("1") @ALsizei int n, @Indirect @ALuint int filter); boolean alIsFilter(@ALuint int filter); @ALvoid void alFilteri(@ALuint int filter, @ALenum int param, int value); @StripPostfix("values") @ALvoid void alFilteriv(@ALuint int filter, @ALenum int param, @Check("1") @Const IntBuffer values); @ALvoid void alFilterf(@ALuint int filter, @ALenum int param, float value); @StripPostfix("values") @ALvoid void alFilterfv(@ALuint int filter, @ALenum int param, @Check("1") @Const FloatBuffer values); @ALvoid void alGetFilteri(@ALuint int filter, @ALenum int param, @Result int value); @StripPostfix("intdata") @ALvoid void alGetFilteriv(@ALuint int filter, @ALenum int param, @OutParameter @Check("1") IntBuffer intdata); @ALvoid void alGetFilterf(@ALuint int filter, @ALenum int param, @Result float value); @StripPostfix("floatdata") @ALvoid void alGetFilterfv(@ALuint int filter, @ALenum int param, @OutParameter @Check("1") FloatBuffer floatdata); // Source property value ranges and defaults float AL_MIN_AIR_ABSORPTION_FACTOR = 0.0f; float AL_MAX_AIR_ABSORPTION_FACTOR = 10.0f; float AL_DEFAULT_AIR_ABSORPTION_FACTOR = 0.0f; float AL_MIN_ROOM_ROLLOFF_FACTOR = 0.0f; float AL_MAX_ROOM_ROLLOFF_FACTOR = 10.0f; float AL_DEFAULT_ROOM_ROLLOFF_FACTOR = 0.0f; float AL_MIN_CONE_OUTER_GAINHF = 0.0f; float AL_MAX_CONE_OUTER_GAINHF = 1.0f; float AL_DEFAULT_CONE_OUTER_GAINHF = 1.0f; int AL_MIN_DIRECT_FILTER_GAINHF_AUTO = AL10.AL_FALSE; int AL_MAX_DIRECT_FILTER_GAINHF_AUTO = AL10.AL_TRUE; int AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO = AL10.AL_TRUE; int AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO = AL10.AL_FALSE; int AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO = AL10.AL_TRUE; int AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO = AL10.AL_TRUE; int AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO = AL10.AL_FALSE; int AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO = AL10.AL_TRUE; int AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO = AL10.AL_TRUE; // Listener property value ranges and defaults float AL_MIN_METERS_PER_UNIT = Float.MIN_VALUE; float AL_MAX_METERS_PER_UNIT = Float.MAX_VALUE; float AL_DEFAULT_METERS_PER_UNIT = 1.0f; // Effect parameter ranges and defaults // Reverb float AL_REVERB_MIN_DENSITY = 0.0f; float AL_REVERB_MAX_DENSITY = 1.0f; float AL_REVERB_DEFAULT_DENSITY = 1.0f; float AL_REVERB_MIN_DIFFUSION = 0.0f; float AL_REVERB_MAX_DIFFUSION = 1.0f; float AL_REVERB_DEFAULT_DIFFUSION = 1.0f; float AL_REVERB_MIN_GAIN = 0.0f; float AL_REVERB_MAX_GAIN = 1.0f; float AL_REVERB_DEFAULT_GAIN = 0.32f; float AL_REVERB_MIN_GAINHF = 0.0f; float AL_REVERB_MAX_GAINHF = 1.0f; float AL_REVERB_DEFAULT_GAINHF = 0.89f; float AL_REVERB_MIN_DECAY_TIME = 0.1f; float AL_REVERB_MAX_DECAY_TIME = 20.0f; float AL_REVERB_DEFAULT_DECAY_TIME = 1.49f; float AL_REVERB_MIN_DECAY_HFRATIO = 0.1f; float AL_REVERB_MAX_DECAY_HFRATIO = 2.0f; float AL_REVERB_DEFAULT_DECAY_HFRATIO = 0.83f; float AL_REVERB_MIN_REFLECTIONS_GAIN = 0.0f; float AL_REVERB_MAX_REFLECTIONS_GAIN = 3.16f; float AL_REVERB_DEFAULT_REFLECTIONS_GAIN = 0.05f; float AL_REVERB_MIN_REFLECTIONS_DELAY = 0.0f; float AL_REVERB_MAX_REFLECTIONS_DELAY = 0.3f; float AL_REVERB_DEFAULT_REFLECTIONS_DELAY = 0.007f; float AL_REVERB_MIN_LATE_REVERB_GAIN = 0.0f; float AL_REVERB_MAX_LATE_REVERB_GAIN = 10.0f; float AL_REVERB_DEFAULT_LATE_REVERB_GAIN = 1.26f; float AL_REVERB_MIN_LATE_REVERB_DELAY = 0.0f; float AL_REVERB_MAX_LATE_REVERB_DELAY = 0.1f; float AL_REVERB_DEFAULT_LATE_REVERB_DELAY = 0.011f; float AL_REVERB_MIN_AIR_ABSORPTION_GAINHF = 0.892f; float AL_REVERB_MAX_AIR_ABSORPTION_GAINHF = 1.0f; float AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF = 0.994f; float AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR = 0.0f; float AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR = 10.0f; float AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR = 0.0f; int AL_REVERB_MIN_DECAY_HFLIMIT = AL10.AL_FALSE; int AL_REVERB_MAX_DECAY_HFLIMIT = AL10.AL_TRUE; int AL_REVERB_DEFAULT_DECAY_HFLIMIT = AL10.AL_TRUE; // EAX reverb float AL_EAXREVERB_MIN_DENSITY = 0.0f; float AL_EAXREVERB_MAX_DENSITY = 1.0f; float AL_EAXREVERB_DEFAULT_DENSITY = 1.0f; float AL_EAXREVERB_MIN_DIFFUSION = 0.0f; float AL_EAXREVERB_MAX_DIFFUSION = 1.0f; float AL_EAXREVERB_DEFAULT_DIFFUSION = 1.0f; float AL_EAXREVERB_MIN_GAIN = 0.0f; float AL_EAXREVERB_MAX_GAIN = 1.0f; float AL_EAXREVERB_DEFAULT_GAIN = 0.32f; float AL_EAXREVERB_MIN_GAINHF = 0.0f; float AL_EAXREVERB_MAX_GAINHF = 1.0f; float AL_EAXREVERB_DEFAULT_GAINHF = 0.89f; float AL_EAXREVERB_MIN_GAINLF = 0.0f; float AL_EAXREVERB_MAX_GAINLF = 1.0f; float AL_EAXREVERB_DEFAULT_GAINLF = 1.0f; float AL_EAXREVERB_MIN_DECAY_TIME = 0.1f; float AL_EAXREVERB_MAX_DECAY_TIME = 20.0f; float AL_EAXREVERB_DEFAULT_DECAY_TIME = 1.49f; float AL_EAXREVERB_MIN_DECAY_HFRATIO = 0.1f; float AL_EAXREVERB_MAX_DECAY_HFRATIO = 2.0f; float AL_EAXREVERB_DEFAULT_DECAY_HFRATIO = 0.83f; float AL_EAXREVERB_MIN_DECAY_LFRATIO = 0.1f; float AL_EAXREVERB_MAX_DECAY_LFRATIO = 2.0f; float AL_EAXREVERB_DEFAULT_DECAY_LFRATIO = 1.0f; float AL_EAXREVERB_MIN_REFLECTIONS_GAIN = 0.0f; float AL_EAXREVERB_MAX_REFLECTIONS_GAIN = 3.16f; float AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN = 0.05f; float AL_EAXREVERB_MIN_REFLECTIONS_DELAY = 0.0f; float AL_EAXREVERB_MAX_REFLECTIONS_DELAY = 0.3f; float AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY = 0.007f; float AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ = 0.0f; float AL_EAXREVERB_MIN_LATE_REVERB_GAIN = 0.0f; float AL_EAXREVERB_MAX_LATE_REVERB_GAIN = 10.0f; float AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN = 1.26f; float AL_EAXREVERB_MIN_LATE_REVERB_DELAY = 0.0f; float AL_EAXREVERB_MAX_LATE_REVERB_DELAY = 0.1f; float AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY = 0.011f; float AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ = 0.0f; float AL_EAXREVERB_MIN_ECHO_TIME = 0.075f; float AL_EAXREVERB_MAX_ECHO_TIME = 0.25f; float AL_EAXREVERB_DEFAULT_ECHO_TIME = 0.25f; float AL_EAXREVERB_MIN_ECHO_DEPTH = 0.0f; float AL_EAXREVERB_MAX_ECHO_DEPTH = 1.0f; float AL_EAXREVERB_DEFAULT_ECHO_DEPTH = 0.0f; float AL_EAXREVERB_MIN_MODULATION_TIME = 0.04f; float AL_EAXREVERB_MAX_MODULATION_TIME = 4.0f; float AL_EAXREVERB_DEFAULT_MODULATION_TIME = 0.25f; float AL_EAXREVERB_MIN_MODULATION_DEPTH = 0.0f; float AL_EAXREVERB_MAX_MODULATION_DEPTH = 1.0f; float AL_EAXREVERB_DEFAULT_MODULATION_DEPTH = 0.0f; float AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF = 0.892f; float AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF = 1.0f; float AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF = 0.994f; float AL_EAXREVERB_MIN_HFREFERENCE = 1000.0f; float AL_EAXREVERB_MAX_HFREFERENCE = 20000.0f; float AL_EAXREVERB_DEFAULT_HFREFERENCE = 5000.0f; float AL_EAXREVERB_MIN_LFREFERENCE = 20.0f; float AL_EAXREVERB_MAX_LFREFERENCE = 1000.0f; float AL_EAXREVERB_DEFAULT_LFREFERENCE = 250.0f; float AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR = 0.0f; float AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR = 10.0f; float AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR = 0.0f; int AL_EAXREVERB_MIN_DECAY_HFLIMIT = AL10.AL_FALSE; int AL_EAXREVERB_MAX_DECAY_HFLIMIT = AL10.AL_TRUE; int AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT = AL10.AL_TRUE; // Chorus int AL_CHORUS_WAVEFORM_SINUSOID = 0; int AL_CHORUS_WAVEFORM_TRIANGLE = 1; int AL_CHORUS_MIN_WAVEFORM = 0; int AL_CHORUS_MAX_WAVEFORM = 1; int AL_CHORUS_DEFAULT_WAVEFORM = 1; int AL_CHORUS_MIN_PHASE = -180; int AL_CHORUS_MAX_PHASE = 180; int AL_CHORUS_DEFAULT_PHASE = 90; float AL_CHORUS_MIN_RATE = 0.0f; float AL_CHORUS_MAX_RATE = 10.0f; float AL_CHORUS_DEFAULT_RATE = 1.1f; float AL_CHORUS_MIN_DEPTH = 0.0f; float AL_CHORUS_MAX_DEPTH = 1.0f; float AL_CHORUS_DEFAULT_DEPTH = 0.1f; float AL_CHORUS_MIN_FEEDBACK = -1.0f; float AL_CHORUS_MAX_FEEDBACK = 1.0f; float AL_CHORUS_DEFAULT_FEEDBACK = 0.25f; float AL_CHORUS_MIN_DELAY = 0.0f; float AL_CHORUS_MAX_DELAY = 0.016f; float AL_CHORUS_DEFAULT_DELAY = 0.016f; // Distortion float AL_DISTORTION_MIN_EDGE = 0.0f; float AL_DISTORTION_MAX_EDGE = 1.0f; float AL_DISTORTION_DEFAULT_EDGE = 0.2f; float AL_DISTORTION_MIN_GAIN = 0.01f; float AL_DISTORTION_MAX_GAIN = 1.0f; float AL_DISTORTION_DEFAULT_GAIN = 0.05f; float AL_DISTORTION_MIN_LOWPASS_CUTOFF = 80.0f; float AL_DISTORTION_MAX_LOWPASS_CUTOFF = 24000.0f; float AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF = 8000.0f; float AL_DISTORTION_MIN_EQCENTER = 80.0f; float AL_DISTORTION_MAX_EQCENTER = 24000.0f; float AL_DISTORTION_DEFAULT_EQCENTER = 3600.0f; float AL_DISTORTION_MIN_EQBANDWIDTH = 80.0f; float AL_DISTORTION_MAX_EQBANDWIDTH = 24000.0f; float AL_DISTORTION_DEFAULT_EQBANDWIDTH = 3600.0f; // Echo float AL_ECHO_MIN_DELAY = 0.0f; float AL_ECHO_MAX_DELAY = 0.207f; float AL_ECHO_DEFAULT_DELAY = 0.1f; float AL_ECHO_MIN_LRDELAY = 0.0f; float AL_ECHO_MAX_LRDELAY = 0.404f; float AL_ECHO_DEFAULT_LRDELAY = 0.1f; float AL_ECHO_MIN_DAMPING = 0.0f; float AL_ECHO_MAX_DAMPING = 0.99f; float AL_ECHO_DEFAULT_DAMPING = 0.5f; float AL_ECHO_MIN_FEEDBACK = 0.0f; float AL_ECHO_MAX_FEEDBACK = 1.0f; float AL_ECHO_DEFAULT_FEEDBACK = 0.5f; float AL_ECHO_MIN_SPREAD = -1.0f; float AL_ECHO_MAX_SPREAD = 1.0f; float AL_ECHO_DEFAULT_SPREAD = -1.0f; // Flanger int AL_FLANGER_WAVEFORM_SINUSOID = 0; int AL_FLANGER_WAVEFORM_TRIANGLE = 1; int AL_FLANGER_MIN_WAVEFORM = 0; int AL_FLANGER_MAX_WAVEFORM = 1; int AL_FLANGER_DEFAULT_WAVEFORM = 1; int AL_FLANGER_MIN_PHASE = -180; int AL_FLANGER_MAX_PHASE = 180; int AL_FLANGER_DEFAULT_PHASE = 0; float AL_FLANGER_MIN_RATE = 0.0f; float AL_FLANGER_MAX_RATE = 10.0f; float AL_FLANGER_DEFAULT_RATE = 0.27f; float AL_FLANGER_MIN_DEPTH = 0.0f; float AL_FLANGER_MAX_DEPTH = 1.0f; float AL_FLANGER_DEFAULT_DEPTH = 1.0f; float AL_FLANGER_MIN_FEEDBACK = -1.0f; float AL_FLANGER_MAX_FEEDBACK = 1.0f; float AL_FLANGER_DEFAULT_FEEDBACK = -0.5f; float AL_FLANGER_MIN_DELAY = 0.0f; float AL_FLANGER_MAX_DELAY = 0.004f; float AL_FLANGER_DEFAULT_DELAY = 0.002f; // Frequency shifter float AL_FREQUENCY_SHIFTER_MIN_FREQUENCY = 0.0f; float AL_FREQUENCY_SHIFTER_MAX_FREQUENCY = 24000.0f; float AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY = 0.0f; int AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION = 0; int AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION = 2; int AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION = 0; int AL_FREQUENCY_SHIFTER_DIRECTION_DOWN = 0; int AL_FREQUENCY_SHIFTER_DIRECTION_UP = 1; int AL_FREQUENCY_SHIFTER_DIRECTION_OFF = 2; int AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION = 0; int AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION = 2; int AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION = 0; // Vocal morpher int AL_VOCAL_MORPHER_MIN_PHONEMEA = 0; int AL_VOCAL_MORPHER_MAX_PHONEMEA = 29; int AL_VOCAL_MORPHER_DEFAULT_PHONEMEA = 0; int AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING = -24; int AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING = 24; int AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING = 0; int AL_VOCAL_MORPHER_MIN_PHONEMEB = 0; int AL_VOCAL_MORPHER_MAX_PHONEMEB = 29; int AL_VOCAL_MORPHER_DEFAULT_PHONEMEB = 10; int AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING = -24; int AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING = 24; int AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING = 0; int AL_VOCAL_MORPHER_PHONEME_A = 0; int AL_VOCAL_MORPHER_PHONEME_E = 1; int AL_VOCAL_MORPHER_PHONEME_I = 2; int AL_VOCAL_MORPHER_PHONEME_O = 3; int AL_VOCAL_MORPHER_PHONEME_U = 4; int AL_VOCAL_MORPHER_PHONEME_AA = 5; int AL_VOCAL_MORPHER_PHONEME_AE = 6; int AL_VOCAL_MORPHER_PHONEME_AH = 7; int AL_VOCAL_MORPHER_PHONEME_AO = 8; int AL_VOCAL_MORPHER_PHONEME_EH = 9; int AL_VOCAL_MORPHER_PHONEME_ER = 10; int AL_VOCAL_MORPHER_PHONEME_IH = 11; int AL_VOCAL_MORPHER_PHONEME_IY = 12; int AL_VOCAL_MORPHER_PHONEME_UH = 13; int AL_VOCAL_MORPHER_PHONEME_UW = 14; int AL_VOCAL_MORPHER_PHONEME_B = 15; int AL_VOCAL_MORPHER_PHONEME_D = 16; int AL_VOCAL_MORPHER_PHONEME_F = 17; int AL_VOCAL_MORPHER_PHONEME_G = 18; int AL_VOCAL_MORPHER_PHONEME_J = 19; int AL_VOCAL_MORPHER_PHONEME_K = 20; int AL_VOCAL_MORPHER_PHONEME_L = 21; int AL_VOCAL_MORPHER_PHONEME_M = 22; int AL_VOCAL_MORPHER_PHONEME_N = 23; int AL_VOCAL_MORPHER_PHONEME_P = 24; int AL_VOCAL_MORPHER_PHONEME_R = 25; int AL_VOCAL_MORPHER_PHONEME_S = 26; int AL_VOCAL_MORPHER_PHONEME_T = 27; int AL_VOCAL_MORPHER_PHONEME_V = 28; int AL_VOCAL_MORPHER_PHONEME_Z = 29; int AL_VOCAL_MORPHER_WAVEFORM_SINUSOID = 0; int AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE = 1; int AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH = 2; int AL_VOCAL_MORPHER_MIN_WAVEFORM = 0; int AL_VOCAL_MORPHER_MAX_WAVEFORM = 2; int AL_VOCAL_MORPHER_DEFAULT_WAVEFORM = 0; float AL_VOCAL_MORPHER_MIN_RATE = 0.0f; float AL_VOCAL_MORPHER_MAX_RATE = 10.0f; float AL_VOCAL_MORPHER_DEFAULT_RATE = 1.41f; // Pitch shifter int AL_PITCH_SHIFTER_MIN_COARSE_TUNE = -12; int AL_PITCH_SHIFTER_MAX_COARSE_TUNE = 12; int AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE = 12; int AL_PITCH_SHIFTER_MIN_FINE_TUNE = -50; int AL_PITCH_SHIFTER_MAX_FINE_TUNE = 50; int AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE = 0; // Ring modulator float AL_RING_MODULATOR_MIN_FREQUENCY = 0.0f; float AL_RING_MODULATOR_MAX_FREQUENCY = 8000.0f; float AL_RING_MODULATOR_DEFAULT_FREQUENCY = 440.0f; float AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF = 0.0f; float AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF = 24000.0f; float AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF = 800.0f; int AL_RING_MODULATOR_SINUSOID = 0; int AL_RING_MODULATOR_SAWTOOTH = 1; int AL_RING_MODULATOR_SQUARE = 2; int AL_RING_MODULATOR_MIN_WAVEFORM = 0; int AL_RING_MODULATOR_MAX_WAVEFORM = 2; int AL_RING_MODULATOR_DEFAULT_WAVEFORM = 0; // Autowah float AL_AUTOWAH_MIN_ATTACK_TIME = 0.0001f; float AL_AUTOWAH_MAX_ATTACK_TIME = 1.0f; float AL_AUTOWAH_DEFAULT_ATTACK_TIME = 0.06f; float AL_AUTOWAH_MIN_RELEASE_TIME = 0.0001f; float AL_AUTOWAH_MAX_RELEASE_TIME = 1.0f; float AL_AUTOWAH_DEFAULT_RELEASE_TIME = 0.06f; float AL_AUTOWAH_MIN_RESONANCE = 2.0f; float AL_AUTOWAH_MAX_RESONANCE = 1000.0f; float AL_AUTOWAH_DEFAULT_RESONANCE = 1000.0f; float AL_AUTOWAH_MIN_PEAK_GAIN = 0.00003f; float AL_AUTOWAH_MAX_PEAK_GAIN = 31621.0f; float AL_AUTOWAH_DEFAULT_PEAK_GAIN = 11.22f; // Compressor int AL_COMPRESSOR_MIN_ONOFF = 0; int AL_COMPRESSOR_MAX_ONOFF = 1; int AL_COMPRESSOR_DEFAULT_ONOFF = 1; // Equalizer float AL_EQUALIZER_MIN_LOW_GAIN = 0.126f; float AL_EQUALIZER_MAX_LOW_GAIN = 7.943f; float AL_EQUALIZER_DEFAULT_LOW_GAIN = 1.0f; float AL_EQUALIZER_MIN_LOW_CUTOFF = 50.0f; float AL_EQUALIZER_MAX_LOW_CUTOFF = 800.0f; float AL_EQUALIZER_DEFAULT_LOW_CUTOFF = 200.0f; float AL_EQUALIZER_MIN_MID1_GAIN = 0.126f; float AL_EQUALIZER_MAX_MID1_GAIN = 7.943f; float AL_EQUALIZER_DEFAULT_MID1_GAIN = 1.0f; float AL_EQUALIZER_MIN_MID1_CENTER = 200.0f; float AL_EQUALIZER_MAX_MID1_CENTER = 3000.0f; float AL_EQUALIZER_DEFAULT_MID1_CENTER = 500.0f; float AL_EQUALIZER_MIN_MID1_WIDTH = 0.01f; float AL_EQUALIZER_MAX_MID1_WIDTH = 1.0f; float AL_EQUALIZER_DEFAULT_MID1_WIDTH = 1.0f; float AL_EQUALIZER_MIN_MID2_GAIN = 0.126f; float AL_EQUALIZER_MAX_MID2_GAIN = 7.943f; float AL_EQUALIZER_DEFAULT_MID2_GAIN = 1.0f; float AL_EQUALIZER_MIN_MID2_CENTER = 1000.0f; float AL_EQUALIZER_MAX_MID2_CENTER = 8000.0f; float AL_EQUALIZER_DEFAULT_MID2_CENTER = 3000.0f; float AL_EQUALIZER_MIN_MID2_WIDTH = 0.01f; float AL_EQUALIZER_MAX_MID2_WIDTH = 1.0f; float AL_EQUALIZER_DEFAULT_MID2_WIDTH = 1.0f; float AL_EQUALIZER_MIN_HIGH_GAIN = 0.126f; float AL_EQUALIZER_MAX_HIGH_GAIN = 7.943f; float AL_EQUALIZER_DEFAULT_HIGH_GAIN = 1.0f; float AL_EQUALIZER_MIN_HIGH_CUTOFF = 4000.0f; float AL_EQUALIZER_MAX_HIGH_CUTOFF = 16000.0f; float AL_EQUALIZER_DEFAULT_HIGH_CUTOFF = 6000.0f; // Filter parameter ranges and defaults // Lowpass float LOWPASS_MIN_GAIN = 0.0f; float LOWPASS_MAX_GAIN = 1.0f; float LOWPASS_DEFAULT_GAIN = 1.0f; float LOWPASS_MIN_GAINHF = 0.0f; float LOWPASS_MAX_GAINHF = 1.0f; float LOWPASS_DEFAULT_GAINHF = 1.0f; // Highpass float HIGHPASS_MIN_GAIN = 0.0f; float HIGHPASS_MAX_GAIN = 1.0f; float HIGHPASS_DEFAULT_GAIN = 1.0f; float HIGHPASS_MIN_GAINLF = 0.0f; float HIGHPASS_MAX_GAINLF = 1.0f; float HIGHPASS_DEFAULT_GAINLF = 1.0f; // Bandpass float BANDPASS_MIN_GAIN = 0.0f; float BANDPASS_MAX_GAIN = 1.0f; float BANDPASS_DEFAULT_GAIN = 1.0f; float BANDPASS_MIN_GAINHF = 0.0f; float BANDPASS_MAX_GAINHF = 1.0f; float BANDPASS_DEFAULT_GAINHF = 1.0f; float BANDPASS_MIN_GAINLF = 0.0f; float BANDPASS_MAX_GAINLF = 1.0f; float BANDPASS_DEFAULT_GAINLF = 1.0f; }