/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.examples.spaceinvaders; /** * The entity that represents the players ship * * @author Kevin Glass * @author Brian Matzon */ public class ShipEntity extends Entity { /** Right border at which to disallow further movement */ private static final int RIGHT_BORDER = 750; /** Left border at which to disallow further movement */ private static final int LEFT_BORDER = 10; /** The game in which the ship exists */ private Game game; /** * Create a new entity to represent the players ship * * @param game The game in which the ship is being created * @param ref The reference to the sprite to show for the ship * @param x The initial x location of the player's ship * @param y The initial y location of the player's ship */ public ShipEntity(Game game,String ref,int x,int y) { super(game.getSprite(ref), x, y); this.game = game; } /** * Request that the ship move itself based on an elapsed ammount of * time * * @param delta The time that has elapsed since last move (ms) */ public void move(long delta) { // if we're moving left and have reached the left hand side // of the screen, don't move if ((dx < 0) && (x < LEFT_BORDER)) { return; } // if we're moving right and have reached the right hand side // of the screen, don't move if ((dx > 0) && (x > RIGHT_BORDER)) { return; } super.move(delta); } /** * Notification that the player's ship has collided with something * * @param other The entity with which the ship has collided */ public void collidedWith(Entity other) { // if its an alien, notify the game that the player // is dead if (other instanceof AlienEntity) { game.notifyDeath(); } } }