/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.opengl.GLenum; import org.lwjgl.util.generator.opengl.GLfloat; import org.lwjgl.util.generator.opengl.GLsizei; import org.lwjgl.util.generator.opengl.GLuint; import java.nio.*; public interface NV_evaluators { int GL_EVAL_2D_NV = 0x86C0; int GL_EVAL_TRIANGULAR_2D_NV = 0x86C1; int GL_MAP_TESSELLATION_NV = 0x86C2; int GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3; int GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4; int GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5; int GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6; int GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7; int GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8; int GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9; int GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA; int GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB; int GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC; int GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD; int GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE; int GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF; int GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0; int GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1; int GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2; int GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3; int GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4; int GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5; int GL_MAX_MAP_TESSELLATION_NV = 0x86D6; int GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7; void glGetMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, boolean packed, @OutParameter @Check @Const @GLfloat Buffer pPoints); void glMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, int uorder, int vorder, boolean packed, @Check @Const @GLfloat Buffer pPoints); @StripPostfix("params") void glMapParameterfvNV(@GLenum int target, @GLenum int pname, @Check("4") @Const FloatBuffer params); @StripPostfix("params") void glMapParameterivNV(@GLenum int target, @GLenum int pname, @Check("4") @Const IntBuffer params); @StripPostfix("params") void glGetMapParameterfvNV(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") @Const FloatBuffer params); @StripPostfix("params") void glGetMapParameterivNV(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") @Const IntBuffer params); @StripPostfix("params") void glGetMapAttribParameterfvNV(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); @StripPostfix("params") void glGetMapAttribParameterivNV(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); void glEvalMapsNV(@GLenum int target, @GLenum int mode); }