/* * Copyright (c) 2002-2011 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.test.opengl.sprites; import org.lwjgl.LWJGLUtil; import java.nio.ByteBuffer; import static java.lang.Math.*; import static org.lwjgl.opengl.GL15.*; import static org.lwjgl.opengl.GL30.*; /** * This class implements VBO orphaning, useful for streaming * dynamically generated geometry to the GPU. OpenGL 3.0 or * higher is required. See * {@url http://www.opengl.org/wiki/Buffer_Object_Streaming} * under "Buffer update" for details. * * @author Spasi */ public class StreamVBO { private final int target; private final long size; private final int padding; private int ID; private long cursor; public StreamVBO(final int target, final int size) { this(target, size, 64); } public StreamVBO(final int target, final int size, final int padding) { this.target = target; this.padding = padding; this.size = max(pad(size), padding); ID = glGenBuffers(); glBindBuffer(target, ID); glBufferData(target, this.size, GL_STREAM_DRAW); } public int getTarget() { return target; } public int getID() { return ID; } public long getSize() { return size; } public int getPadding() { return padding; } public void bind() { glBindBuffer(target, ID); } public void init(final int offset, final ByteBuffer data) { glBufferSubData(target, offset, data); } public void unmap() { glUnmapBuffer(target); } public void destroy() { glBindBuffer(target, 0); glDeleteBuffers(ID); } public void reset() { // Orphan current buffer and allocate a new one glBufferData(target, size, GL_STREAM_DRAW); // Flush cursor = 0; } public ByteBuffer map(final int bytes) { return map(bytes, null); } public ByteBuffer map(final int bytes, final ByteBuffer old_buffer) { return doMap(pad(bytes), old_buffer); } private int pad(int size) { final int mod = size % padding; if ( mod == 0 ) return size; return size + padding - mod; } private ByteBuffer doMap(final int bytes, final ByteBuffer old_buffer) { if ( LWJGLUtil.CHECKS && size < bytes ) throw new IllegalArgumentException(Integer.toString(bytes)); if ( size < cursor + bytes ) reset(); final ByteBuffer map = glMapBufferRange(target, cursor, bytes, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT, old_buffer); cursor += bytes; return map; } }