/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.Reuse; import org.lwjgl.util.generator.opengl.GLenum; import org.lwjgl.util.generator.opengl.GLuint; public interface EXT_texture_array { /** * Accepted by the <target> parameter of TexParameteri, TexParameteriv, * TexParameterf, TexParameterfv, and BindTexture: */ int GL_TEXTURE_1D_ARRAY_EXT = 0x8C18; int GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A; /** * Accepted by the <target> parameter of TexImage3D, TexSubImage3D, * CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D: */ int GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B; /** * Accepted by the <target> parameter of TexImage2D, TexSubImage2D, * CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and * CompressedTexSubImage2D: */ int GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19; /** * Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv * and GetFloatv: */ int GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C; int GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D; int GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF; /** * Accepted by the <param> parameter of TexParameterf, TexParameteri, * TexParameterfv, and TexParameteriv when the <pname> parameter is * TEXTURE_COMPARE_MODE_ARB: */ int GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E; /** * Accepted by the <pname> parameter of * GetFramebufferAttachmentParameterivEXT: */ int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4; /** Returned by the <type> parameter of GetActiveUniform: */ int GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0; int GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1; int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3; int GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4; @Reuse("EXTGeometryShader4") void glFramebufferTextureLayerEXT(@GLenum int target, @GLenum int attachment, @GLuint int texture, int level, int layer); }