/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
public interface EXT_texture_snorm {
/**
* Accepted by the <internalFormat> parameter of TexImage1D,
* TexImage2D, and TexImage3D:
*/
int GL_RED_SNORM = 0x8F90;
int GL_RG_SNORM = 0x8F91;
int GL_RGB_SNORM = 0x8F92;
int GL_RGBA_SNORM = 0x8F93;
int GL_ALPHA_SNORM = 0x9010;
int GL_LUMINANCE_SNORM = 0x9011;
int GL_LUMINANCE_ALPHA_SNORM = 0x9012;
int GL_INTENSITY_SNORM = 0x9013;
int GL_R8_SNORM = 0x8F94;
int GL_RG8_SNORM = 0x8F95;
int GL_RGB8_SNORM = 0x8F96;
int GL_RGBA8_SNORM = 0x8F97;
int GL_ALPHA8_SNORM = 0x9014;
int GL_LUMINANCE8_SNORM = 0x9015;
int GL_LUMINANCE8_ALPHA8_SNORM = 0x9016;
int GL_INTENSITY8_SNORM = 0x9017;
int GL_R16_SNORM = 0x8F98;
int GL_RG16_SNORM = 0x8F99;
int GL_RGB16_SNORM = 0x8F9A;
int GL_RGBA16_SNORM = 0x8F9B;
int GL_ALPHA16_SNORM = 0x9018;
int GL_LUMINANCE16_SNORM = 0x9019;
int GL_LUMINANCE16_ALPHA16_SNORM = 0x901A;
int GL_INTENSITY16_SNORM = 0x901B;
/** Returned by GetTexLevelParmeter */
int GL_SIGNED_NORMALIZED = 0x8F9C;
}