/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; public interface EXT_texture_snorm { /** * Accepted by the <internalFormat> parameter of TexImage1D, * TexImage2D, and TexImage3D: */ int GL_RED_SNORM = 0x8F90; int GL_RG_SNORM = 0x8F91; int GL_RGB_SNORM = 0x8F92; int GL_RGBA_SNORM = 0x8F93; int GL_ALPHA_SNORM = 0x9010; int GL_LUMINANCE_SNORM = 0x9011; int GL_LUMINANCE_ALPHA_SNORM = 0x9012; int GL_INTENSITY_SNORM = 0x9013; int GL_R8_SNORM = 0x8F94; int GL_RG8_SNORM = 0x8F95; int GL_RGB8_SNORM = 0x8F96; int GL_RGBA8_SNORM = 0x8F97; int GL_ALPHA8_SNORM = 0x9014; int GL_LUMINANCE8_SNORM = 0x9015; int GL_LUMINANCE8_ALPHA8_SNORM = 0x9016; int GL_INTENSITY8_SNORM = 0x9017; int GL_R16_SNORM = 0x8F98; int GL_RG16_SNORM = 0x8F99; int GL_RGB16_SNORM = 0x8F9A; int GL_RGBA16_SNORM = 0x8F9B; int GL_ALPHA16_SNORM = 0x9018; int GL_LUMINANCE16_SNORM = 0x9019; int GL_LUMINANCE16_ALPHA16_SNORM = 0x901A; int GL_INTENSITY16_SNORM = 0x901B; /** Returned by GetTexLevelParmeter */ int GL_SIGNED_NORMALIZED = 0x8F9C; }