/* * Copyright (c) 2002-2012 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.Reuse; import org.lwjgl.util.generator.opengl.GLuint; public interface ARB_shader_storage_buffer_object { /** * Accepted by the <target> parameters of BindBuffer, BufferData, * BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and * GetBufferPointerv: */ int GL_SHADER_STORAGE_BUFFER = 0x90D2; /** * Accepted by the <pname> parameter of GetIntegerv, GetIntegeri_v, * GetBooleanv, GetInteger64v, GetFloatv, GetDoublev, GetBooleani_v, * GetIntegeri_v, GetFloati_v, GetDoublei_v, and GetInteger64i_v: */ int GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3; /** * Accepted by the <pname> parameter of GetIntegeri_v, GetBooleani_v, * GetIntegeri_v, GetFloati_v, GetDoublei_v, and GetInteger64i_v: */ int GL_SHADER_STORAGE_BUFFER_START = 0x90D4, GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5; /** * Accepted by the <pname> parameter of GetIntegerv, GetBooleanv, * GetInteger64v, GetFloatv, and GetDoublev: */ int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD, GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF; /** Accepted in the <barriers> bitfield in glMemoryBarrier: */ int GL_SHADER_STORAGE_BARRIER_BIT = 0x2000; /** * Alias for the existing token * MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: */ int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39; @Reuse("GL43") void glShaderStorageBlockBinding(@GLuint int program, @GLuint int storageBlockIndex, @GLuint int storageBlockBinding); }