/* * Copyright (c) 2002-2011 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengles; import org.lwjgl.util.generator.Check; import org.lwjgl.util.generator.Const; import org.lwjgl.util.generator.opengl.*; import java.nio.Buffer; import java.nio.ByteBuffer; public interface OES_texture_3D { /** * Accepted by the <target> parameter of TexImage3DOES, TexSubImage3DOES, * CopyTexSubImage3DOES, CompressedTexImage3DOES and * CompressedTexSubImage3DOES, GetTexParameteriv, and GetTexParameterfv: */ int GL_TEXTURE_3D_OES = 0x806F; /** * Accepted by the <pname> parameter of TexParameteriv, TexParameterfv, * GetTexParameteriv, and GetTexParameterfv: */ int GL_TEXTURE_WRAP_R_OES = 0x8072; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, and * GetFloatv: */ int GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073, GL_TEXTURE_BINDING_3D_OES = 0x806A; void glTexImage3DOES(@GLenum int target, int level, @GLenum int internalFormat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, int border, @GLenum int format, @GLenum int type, @Check(value = "GLChecks.calculateTexImage3DStorage(pixels, format, type, width, height, depth)", canBeNull = true) @Const @GLbyte @GLshort @GLint @GLfloat Buffer pixels); void glTexSubImage3DOES(@GLenum int target, int level, int xoffset, int yoffset, int zoffset, @GLsizei int width, @GLsizei int height, @GLsizei int depth, @GLenum int format, @GLenum int type, @Check("GLChecks.calculateImageStorage(pixels, format, type, width, height, depth)") @Const @GLbyte @GLshort @GLint @GLfloat Buffer pixels); void glCopyTexSubImage3DOES(@GLenum int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, @GLsizei int width, @GLsizei int height); void glCompressedTexImage3DOES(@GLenum int target, int level, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, int border, @GLsizei int imageSize, @Check @Const @GLvoid ByteBuffer data); void glCompressedTexSubImage3DOES(@GLenum int target, int level, int xoffset, int yoffset, int zoffset, @GLsizei int width, @GLsizei int height, @GLsizei int depth, @GLenum int format, @GLsizei int imageSize, @Check @Const @GLvoid ByteBuffer data); void glFramebufferTexture3DOES(@GLenum int target, @GLenum int attachment, @GLenum int textarget, @GLuint int texture, int level, int zoffset); }