/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.opengl.GLenum; import org.lwjgl.util.generator.opengl.GLsizei; import org.lwjgl.util.generator.opengl.GLvoid; import java.nio.*; public interface ARB_texture_compression { int GL_COMPRESSED_ALPHA_ARB = 0x84E9; int GL_COMPRESSED_LUMINANCE_ARB = 0x84EA; int GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB; int GL_COMPRESSED_INTENSITY_ARB = 0x84EC; int GL_COMPRESSED_RGB_ARB = 0x84ED; int GL_COMPRESSED_RGBA_ARB = 0x84EE; int GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF; int GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0; int GL_TEXTURE_COMPRESSED_ARB = 0x86A1; int GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2; int GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3; void glCompressedTexImage1DARB(@GLenum int target, int level, @GLenum int internalformat, @GLsizei int width, int border, @AutoSize("pData") @GLsizei int imageSize, @BufferObject(BufferKind.UnpackPBO) @Check @Const @GLvoid ByteBuffer pData); void glCompressedTexImage2DARB(@GLenum int target, int level, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, int border, @AutoSize("pData") @GLsizei int imageSize, @BufferObject(BufferKind.UnpackPBO) @Check @Const @GLvoid ByteBuffer pData); void glCompressedTexImage3DARB(@GLenum int target, int level, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, int border, @AutoSize("pData") @GLsizei int imageSize, @BufferObject(BufferKind.UnpackPBO) @Check @Const @GLvoid ByteBuffer pData); void glCompressedTexSubImage1DARB(@GLenum int target, int level, int xoffset, @GLsizei int width, @GLenum int format, @AutoSize("pData") @GLsizei int imageSize, @BufferObject(BufferKind.UnpackPBO) @Check @Const @GLvoid ByteBuffer pData); void glCompressedTexSubImage2DARB(@GLenum int target, int level, int xoffset, int yoffset, @GLsizei int width, @GLsizei int height, @GLenum int format, @AutoSize("pData") @GLsizei int imageSize, @BufferObject(BufferKind.UnpackPBO) @Check @Const @GLvoid ByteBuffer pData); void glCompressedTexSubImage3DARB(@GLenum int target, int level, int xoffset, int yoffset, int zoffset, @GLsizei int width, @GLsizei int height, @GLsizei int depth, @GLenum int format, @AutoSize("pData") @GLsizei int imageSize, @BufferObject(BufferKind.UnpackPBO) @Check @Const @GLvoid ByteBuffer pData); void glGetCompressedTexImageARB(@GLenum int target, int lod, @OutParameter @BufferObject(BufferKind.PackPBO) @Check @GLvoid ByteBuffer pImg); }