/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.Alternate;
import org.lwjgl.util.generator.opengl.GLenum;
import org.lwjgl.util.generator.opengl.GLreturn;
import org.lwjgl.util.generator.opengl.GLsizei;
import org.lwjgl.util.generator.opengl.GLuint;
import java.nio.IntBuffer;
public interface ARB_transform_feedback2 {
/** Accepted by the <target> parameter of BindTransformFeedback: */
int GL_TRANSFORM_FEEDBACK = 0x8E22;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
* and GetFloatv:
*/
int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23;
int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24;
int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25;
@Reuse("GL40")
void glBindTransformFeedback(@GLenum int target, @GLuint int id);
@Reuse("GL40")
void glDeleteTransformFeedbacks(@AutoSize("ids") @GLsizei int n, @Const @GLuint IntBuffer ids);
@Reuse("GL40")
@Alternate("glDeleteTransformFeedbacks")
void glDeleteTransformFeedbacks(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, id)", keepParam = true) int id);
@Reuse("GL40")
void glGenTransformFeedbacks(@AutoSize("ids") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
@Reuse("GL40")
@Alternate("glGenTransformFeedbacks")
@GLreturn("ids")
void glGenTransformFeedbacks2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
@Reuse("GL40")
boolean glIsTransformFeedback(@GLuint int id);
@Reuse("GL40")
void glPauseTransformFeedback();
@Reuse("GL40")
void glResumeTransformFeedback();
@Reuse("GL40")
void glDrawTransformFeedback(@GLenum int mode, @GLuint int id);
}