/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import java.nio.IntBuffer; import org.lwjgl.BufferUtils; import org.lwjgl.LWJGLException; import org.lwjgl.Sys; /** * <p/> * Pbuffer encapsulates an OpenGL pbuffer. * <p/> * * This class is thread-safe. * * @author elias_naur <elias_naur@users.sourceforge.net> * @version $Revision$ * $Id$ */ public final class Pbuffer extends DrawableGL { /** * Indicates that Pbuffers can be created. */ public static final int PBUFFER_SUPPORTED = 1 << 0; /** * Indicates that Pbuffers can be used as render-textures. */ public static final int RENDER_TEXTURE_SUPPORTED = 1 << 1; /** * Indicates that Pbuffers can be used as non-power-of-two render-textures. */ public static final int RENDER_TEXTURE_RECTANGLE_SUPPORTED = 1 << 2; /** * Indicates that Pbuffers can be used as depth render-textures. */ public static final int RENDER_DEPTH_TEXTURE_SUPPORTED = 1 << 3; /** * The render-to-texture mipmap level attribute. */ public static final int MIPMAP_LEVEL = RenderTexture.WGL_MIPMAP_LEVEL_ARB; /** * The render-to-texture cube map face attribute. */ public static final int CUBE_MAP_FACE = RenderTexture.WGL_CUBE_MAP_FACE_ARB; /** * The render-to-texture cube map positive X face value. */ public static final int TEXTURE_CUBE_MAP_POSITIVE_X = RenderTexture.WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB; /** * The render-to-texture cube map negative X face value. */ public static final int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderTexture.WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB; /** * The render-to-texture cube map positive Y face value. */ public static final int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderTexture.WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB; /** * The render-to-texture cube map negative Y face value. */ public static final int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderTexture.WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB; /** * The render-to-texture cube map positive Z face value. */ public static final int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderTexture.WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB; /** * The render-to-texture cube map negative Z face value. */ public static final int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderTexture.WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB; /** * The Pbuffer front left buffer. */ public static final int FRONT_LEFT_BUFFER = RenderTexture.WGL_FRONT_LEFT_ARB; /** * The Pbuffer front right buffer. */ public static final int FRONT_RIGHT_BUFFER = RenderTexture.WGL_FRONT_RIGHT_ARB; /** * The Pbuffer back left buffer. */ public static final int BACK_LEFT_BUFFER = RenderTexture.WGL_BACK_LEFT_ARB; /** * The Pbuffer back right buffer. */ public static final int BACK_RIGHT_BUFFER = RenderTexture.WGL_BACK_RIGHT_ARB; /** * The Pbuffer depth buffer. */ public static final int DEPTH_BUFFER = RenderTexture.WGL_DEPTH_COMPONENT_NV; /** * Width */ private final int width; /** * Height */ private final int height; static { Sys.initialize(); } /** * Create an instance of a Pbuffer with a unique OpenGL context. The buffer is single-buffered. * <p/> * NOTE: The Pbuffer will have its own context that shares display lists and textures with <code>shared_context</code>, * or, if <code>shared_context</code> is <code>null</code>, the Display context if it is created. The Pbuffer * will have its own OpenGL state. Therefore, state changes to a pbuffer will not be seen in the window context and vice versa. * <p/> * * @param width Pbuffer width * @param height Pbuffer height * @param pixel_format Minimum Pbuffer context properties * @param shared_drawable If non-null the Pbuffer will share display lists and textures with it. Otherwise, the Pbuffer will share * with the Display context (if created). */ public Pbuffer(int width, int height, PixelFormat pixel_format, Drawable shared_drawable) throws LWJGLException { this(width, height, pixel_format, null, shared_drawable); } /** * Create an instance of a Pbuffer with a unique OpenGL context. The buffer is single-buffered. * <p/> * NOTE: The Pbuffer will have its own context that shares display lists and textures with <code>shared_context</code>, * or, if <code>shared_context</code> is <code>null</code>, the Display context if it is created. The Pbuffer * will have its own OpenGL state. Therefore, state changes to a pbuffer will not be seen in the window context and vice versa. * <p/> * The renderTexture parameter defines the necessary state for enabling render-to-texture. When this parameter is null, * render-to-texture is not available. Before using render-to-texture, the Pbuffer capabilities must be queried to ensure that * it is supported. Currently only windows platform can support this feature, so it is recommended that EXT_framebuffer_object * or similar is used if available, for maximum portability. * <p/> * * @param width Pbuffer width * @param height Pbuffer height * @param pixel_format Minimum Pbuffer context properties * @param renderTexture * @param shared_drawable If non-null the Pbuffer will share display lists and textures with it. Otherwise, the Pbuffer will share * with the Display context (if created). */ public Pbuffer(int width, int height, PixelFormat pixel_format, RenderTexture renderTexture, Drawable shared_drawable) throws LWJGLException { this(width, height, pixel_format, renderTexture, shared_drawable, null); } /** * Create an instance of a Pbuffer with a unique OpenGL context. The buffer is single-buffered. * <p/> * NOTE: The Pbuffer will have its own context that shares display lists and textures with <code>shared_context</code>, * or, if <code>shared_context</code> is <code>null</code>, the Display context if it is created. The Pbuffer * will have its own OpenGL state. Therefore, state changes to a pbuffer will not be seen in the window context and vice versa. * <p/> * The renderTexture parameter defines the necessary state for enabling render-to-texture. When this parameter is null, * render-to-texture is not available. Before using render-to-texture, the Pbuffer capabilities must be queried to ensure that * it is supported. Currently only windows platform can support this feature, so it is recommended that EXT_framebuffer_object * or similar is used if available, for maximum portability. * <p/> * * @param width Pbuffer width * @param height Pbuffer height * @param pixel_format Minimum Pbuffer context properties * @param renderTexture * @param shared_drawable If non-null the Pbuffer will share display lists and textures with it. Otherwise, the Pbuffer will share * with the Display context (if created). * @param attribs The ContextAttribs to use when creating the context. (optional, may be null) */ public Pbuffer(int width, int height, PixelFormat pixel_format, RenderTexture renderTexture, Drawable shared_drawable, ContextAttribs attribs) throws LWJGLException { if (pixel_format == null) throw new NullPointerException("Pixel format must be non-null"); this.width = width; this.height = height; this.peer_info = createPbuffer(width, height, pixel_format, attribs, renderTexture); Context shared_context = null; if ( shared_drawable == null ) shared_drawable = Display.getDrawable(); // May be null if (shared_drawable != null) shared_context = ((DrawableLWJGL)shared_drawable).getContext(); this.context = new ContextGL(peer_info, attribs, (ContextGL)shared_context); } private static PeerInfo createPbuffer(int width, int height, PixelFormat pixel_format, ContextAttribs attribs, RenderTexture renderTexture) throws LWJGLException { if ( renderTexture == null ) { // Though null is a perfectly valid argument, Matrox Parhelia drivers expect // a 0 terminated list, or else they crash. Supplying NULL or 0, should // cause the drivers to use default settings IntBuffer defaultAttribs = BufferUtils.createIntBuffer(1); return Display.getImplementation().createPbuffer(width, height, pixel_format, attribs, null, defaultAttribs); } else return Display.getImplementation().createPbuffer(width, height, pixel_format, attribs, renderTexture.pixelFormatCaps, renderTexture.pBufferAttribs); } /** * Method to test for validity of the buffer. If this function returns true, the buffer contents is lost. The buffer can still * be used, but the results are undefined. The application is expected to release the buffer if needed, destroy it and recreate * a new buffer. * * @return true if the buffer is lost and destroyed, false if the buffer is valid. */ public synchronized boolean isBufferLost() { checkDestroyed(); return Display.getImplementation().isBufferLost(peer_info); } /** * Gets the Pbuffer capabilities. * * @return a bitmask of Pbuffer capabilities. */ public static int getCapabilities() { return Display.getImplementation().getPbufferCapabilities(); } // ----------------------------------------------------------------------------------------- // ------------------------------- Render-to-Texture Methods ------------------------------- // ----------------------------------------------------------------------------------------- /** * Sets a render-to-texture attribute. * <p/> * The attrib parameter can be one of MIPMAP_LEVEL and CUBE_MAP_FACE. When the attrib parameter is CUBE_MAP_FACE then the value * parameter can be on of the following: * <p/> * TEXTURE_CUBE_MAP_POSITIVE_X TEXTURE_CUBE_MAP_NEGATIVE_X TEXTURE_CUBE_MAP_POSITIVE_Y TEXTURE_CUBE_MAP_NEGATIVE_Y * TEXTURE_CUBE_MAP_POSITIVE_Z TEXTURE_CUBE_MAP_NEGATIVE_Z * * @param attrib * @param value */ public synchronized void setAttrib(int attrib, int value) { checkDestroyed(); Display.getImplementation().setPbufferAttrib(peer_info, attrib, value); } /** * Binds the currently bound texture to the buffer specified. The buffer can be one of the following: * <p/> * FRONT_LEFT_BUFFER FRONT_RIGHT_BUFFER BACK_LEFT_BUFFER BACK_RIGHT_BUFFER DEPTH_BUFFER * * @param buffer */ public synchronized void bindTexImage(int buffer) { checkDestroyed(); Display.getImplementation().bindTexImageToPbuffer(peer_info, buffer); } /** * Releases the currently bound texture from the buffer specified. * * @param buffer */ public synchronized void releaseTexImage(int buffer) { checkDestroyed(); Display.getImplementation().releaseTexImageFromPbuffer(peer_info, buffer); } /** * @return Returns the height. */ public synchronized int getHeight() { checkDestroyed(); return height; } /** * @return Returns the width. */ public synchronized int getWidth() { checkDestroyed(); return width; } }