/*
* Copyright (c) 2002-2013 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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package org.lwjgl.opengl;
import org.lwjgl.util.generator.AutoSize;
import org.lwjgl.util.generator.Check;
import org.lwjgl.util.generator.Const;
import org.lwjgl.util.generator.StripPostfix;
import org.lwjgl.util.generator.opengl.*;
import java.nio.LongBuffer;
public interface ARB_bindless_texture {
/** Accepted by the <type> parameter of VertexAttribLPointer: */
int GL_UNSIGNED_INT64_ARB = 0x140F;
@GLuint64
long glGetTextureHandleARB(@GLuint int texture);
@GLuint64
long glGetTextureSamplerHandleARB(@GLuint int texture, @GLuint int sampler);
void glMakeTextureHandleResidentARB(@GLuint64 long handle);
void glMakeTextureHandleNonResidentARB(@GLuint64 long handle);
@GLuint64
long glGetImageHandleARB(@GLuint int texture, int level, boolean layered, int layer, @GLenum int format);
void glMakeImageHandleResidentARB(@GLuint64 long handle, @GLenum int access);
void glMakeImageHandleNonResidentARB(@GLuint64 long handle);
void glUniformHandleui64ARB(int location, @GLuint64 long value);
@StripPostfix("value")
void glUniformHandleui64vARB(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64 LongBuffer value);
void glProgramUniformHandleui64ARB(@GLuint int program, int location, @GLuint64 long value);
@StripPostfix("values")
void glProgramUniformHandleui64vARB(@GLuint int program, int location, @AutoSize("values") @GLsizei int count, @Const @GLuint64 LongBuffer values);
boolean glIsTextureHandleResidentARB(@GLuint64 long handle);
boolean glIsImageHandleResidentARB(@GLuint64 long handle);
void glVertexAttribL1ui64ARB(@GLuint int index, @GLuint64EXT long x);
@StripPostfix("v")
void glVertexAttribL1ui64vARB(@GLuint int index, @Check("1") @Const @GLuint64EXT LongBuffer v);
@StripPostfix("params")
void glGetVertexAttribLui64vARB(@GLuint int index, @GLenum int pname, @Check("4") @GLuint64EXT LongBuffer params);
}