/* * Copyright (c) 2002-2013 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.AutoSize; import org.lwjgl.util.generator.Check; import org.lwjgl.util.generator.Const; import org.lwjgl.util.generator.StripPostfix; import org.lwjgl.util.generator.opengl.*; import java.nio.LongBuffer; public interface ARB_bindless_texture { /** Accepted by the <type> parameter of VertexAttribLPointer: */ int GL_UNSIGNED_INT64_ARB = 0x140F; @GLuint64 long glGetTextureHandleARB(@GLuint int texture); @GLuint64 long glGetTextureSamplerHandleARB(@GLuint int texture, @GLuint int sampler); void glMakeTextureHandleResidentARB(@GLuint64 long handle); void glMakeTextureHandleNonResidentARB(@GLuint64 long handle); @GLuint64 long glGetImageHandleARB(@GLuint int texture, int level, boolean layered, int layer, @GLenum int format); void glMakeImageHandleResidentARB(@GLuint64 long handle, @GLenum int access); void glMakeImageHandleNonResidentARB(@GLuint64 long handle); void glUniformHandleui64ARB(int location, @GLuint64 long value); @StripPostfix("value") void glUniformHandleui64vARB(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64 LongBuffer value); void glProgramUniformHandleui64ARB(@GLuint int program, int location, @GLuint64 long value); @StripPostfix("values") void glProgramUniformHandleui64vARB(@GLuint int program, int location, @AutoSize("values") @GLsizei int count, @Const @GLuint64 LongBuffer values); boolean glIsTextureHandleResidentARB(@GLuint64 long handle); boolean glIsImageHandleResidentARB(@GLuint64 long handle); void glVertexAttribL1ui64ARB(@GLuint int index, @GLuint64EXT long x); @StripPostfix("v") void glVertexAttribL1ui64vARB(@GLuint int index, @Check("1") @Const @GLuint64EXT LongBuffer v); @StripPostfix("params") void glGetVertexAttribLui64vARB(@GLuint int index, @GLenum int pname, @Check("4") @GLuint64EXT LongBuffer params); }