/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.opengl.*; import java.nio.*; /** * The core OpenGL1.1 API. * * @author cix_foo <cix_foo@users.sourceforge.net> * @version $Revision$ * $Id$ */ @DeprecatedGL public interface GL11 { /* AccumOp */ int GL_ACCUM = 0x0100; int GL_LOAD = 0x0101; int GL_RETURN = 0x0102; int GL_MULT = 0x0103; int GL_ADD = 0x0104; /* AlphaFunction */ int GL_NEVER = 0x0200; int GL_LESS = 0x0201; int GL_EQUAL = 0x0202; int GL_LEQUAL = 0x0203; int GL_GREATER = 0x0204; int GL_NOTEQUAL = 0x0205; int GL_GEQUAL = 0x0206; int GL_ALWAYS = 0x0207; /* AttribMask */ int GL_CURRENT_BIT = 0x00000001; int GL_POINT_BIT = 0x00000002; int GL_LINE_BIT = 0x00000004; int GL_POLYGON_BIT = 0x00000008; int GL_POLYGON_STIPPLE_BIT = 0x00000010; int GL_PIXEL_MODE_BIT = 0x00000020; int GL_LIGHTING_BIT = 0x00000040; int GL_FOG_BIT = 0x00000080; int GL_DEPTH_BUFFER_BIT = 0x00000100; int GL_ACCUM_BUFFER_BIT = 0x00000200; int GL_STENCIL_BUFFER_BIT = 0x00000400; int GL_VIEWPORT_BIT = 0x00000800; int GL_TRANSFORM_BIT = 0x00001000; int GL_ENABLE_BIT = 0x00002000; int GL_COLOR_BUFFER_BIT = 0x00004000; int GL_HINT_BIT = 0x00008000; int GL_EVAL_BIT = 0x00010000; int GL_LIST_BIT = 0x00020000; int GL_TEXTURE_BIT = 0x00040000; int GL_SCISSOR_BIT = 0x00080000; int GL_ALL_ATTRIB_BITS = 0x000fffff; /* BeginMode */ int GL_POINTS = 0x0000; int GL_LINES = 0x0001; int GL_LINE_LOOP = 0x0002; int GL_LINE_STRIP = 0x0003; int GL_TRIANGLES = 0x0004; int GL_TRIANGLE_STRIP = 0x0005; int GL_TRIANGLE_FAN = 0x0006; int GL_QUADS = 0x0007; int GL_QUAD_STRIP = 0x0008; int GL_POLYGON = 0x0009; /* BlendingFactorDest */ int GL_ZERO = 0; int GL_ONE = 1; int GL_SRC_COLOR = 0x0300; int GL_ONE_MINUS_SRC_COLOR = 0x0301; int GL_SRC_ALPHA = 0x0302; int GL_ONE_MINUS_SRC_ALPHA = 0x0303; int GL_DST_ALPHA = 0x0304; int GL_ONE_MINUS_DST_ALPHA = 0x0305; /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ int GL_DST_COLOR = 0x0306; int GL_ONE_MINUS_DST_COLOR = 0x0307; int GL_SRC_ALPHA_SATURATE = 0x0308; int GL_CONSTANT_COLOR = 0x8001; int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; int GL_CONSTANT_ALPHA = 0x8003; int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; /* Boolean */ int GL_TRUE = 1; int GL_FALSE = 0; /* ClipPlaneName */ int GL_CLIP_PLANE0 = 0x3000; int GL_CLIP_PLANE1 = 0x3001; int GL_CLIP_PLANE2 = 0x3002; int GL_CLIP_PLANE3 = 0x3003; int GL_CLIP_PLANE4 = 0x3004; int GL_CLIP_PLANE5 = 0x3005; /* DataType */ int GL_BYTE = 0x1400; int GL_UNSIGNED_BYTE = 0x1401; int GL_SHORT = 0x1402; int GL_UNSIGNED_SHORT = 0x1403; int GL_INT = 0x1404; int GL_UNSIGNED_INT = 0x1405; int GL_FLOAT = 0x1406; int GL_2_BYTES = 0x1407; int GL_3_BYTES = 0x1408; int GL_4_BYTES = 0x1409; int GL_DOUBLE = 0x140A; /* DrawBufferMode */ int GL_NONE = 0; int GL_FRONT_LEFT = 0x0400; int GL_FRONT_RIGHT = 0x0401; int GL_BACK_LEFT = 0x0402; int GL_BACK_RIGHT = 0x0403; int GL_FRONT = 0x0404; int GL_BACK = 0x0405; int GL_LEFT = 0x0406; int GL_RIGHT = 0x0407; int GL_FRONT_AND_BACK = 0x0408; int GL_AUX0 = 0x0409; int GL_AUX1 = 0x040A; int GL_AUX2 = 0x040B; int GL_AUX3 = 0x040C; /* ErrorCode */ int GL_NO_ERROR = 0; int GL_INVALID_ENUM = 0x0500; int GL_INVALID_VALUE = 0x0501; int GL_INVALID_OPERATION = 0x0502; int GL_STACK_OVERFLOW = 0x0503; int GL_STACK_UNDERFLOW = 0x0504; int GL_OUT_OF_MEMORY = 0x0505; /* FeedBackMode */ int GL_2D = 0x0600; int GL_3D = 0x0601; int GL_3D_COLOR = 0x0602; int GL_3D_COLOR_TEXTURE = 0x0603; int GL_4D_COLOR_TEXTURE = 0x0604; /* FeedBackToken */ int GL_PASS_THROUGH_TOKEN = 0x0700; int GL_POINT_TOKEN = 0x0701; int GL_LINE_TOKEN = 0x0702; int GL_POLYGON_TOKEN = 0x0703; int GL_BITMAP_TOKEN = 0x0704; int GL_DRAW_PIXEL_TOKEN = 0x0705; int GL_COPY_PIXEL_TOKEN = 0x0706; int GL_LINE_RESET_TOKEN = 0x0707; /* FogMode */ /* GL_LINEAR */ int GL_EXP = 0x0800; int GL_EXP2 = 0x0801; /* FrontFaceDirection */ int GL_CW = 0x0900; int GL_CCW = 0x0901; /* GetMapTarget */ int GL_COEFF = 0x0A00; int GL_ORDER = 0x0A01; int GL_DOMAIN = 0x0A02; /* GetTarget */ int GL_CURRENT_COLOR = 0x0B00; int GL_CURRENT_INDEX = 0x0B01; int GL_CURRENT_NORMAL = 0x0B02; int GL_CURRENT_TEXTURE_COORDS = 0x0B03; int GL_CURRENT_RASTER_COLOR = 0x0B04; int GL_CURRENT_RASTER_INDEX = 0x0B05; int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06; int GL_CURRENT_RASTER_POSITION = 0x0B07; int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08; int GL_CURRENT_RASTER_DISTANCE = 0x0B09; int GL_POINT_SMOOTH = 0x0B10; int GL_POINT_SIZE = 0x0B11; int GL_POINT_SIZE_RANGE = 0x0B12; int GL_POINT_SIZE_GRANULARITY = 0x0B13; int GL_LINE_SMOOTH = 0x0B20; int GL_LINE_WIDTH = 0x0B21; int GL_LINE_WIDTH_RANGE = 0x0B22; int GL_LINE_WIDTH_GRANULARITY = 0x0B23; int GL_LINE_STIPPLE = 0x0B24; int GL_LINE_STIPPLE_PATTERN = 0x0B25; int GL_LINE_STIPPLE_REPEAT = 0x0B26; int GL_LIST_MODE = 0x0B30; int GL_MAX_LIST_NESTING = 0x0B31; int GL_LIST_BASE = 0x0B32; int GL_LIST_INDEX = 0x0B33; int GL_POLYGON_MODE = 0x0B40; int GL_POLYGON_SMOOTH = 0x0B41; int GL_POLYGON_STIPPLE = 0x0B42; int GL_EDGE_FLAG = 0x0B43; int GL_CULL_FACE = 0x0B44; int GL_CULL_FACE_MODE = 0x0B45; int GL_FRONT_FACE = 0x0B46; int GL_LIGHTING = 0x0B50; int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51; int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; int GL_LIGHT_MODEL_AMBIENT = 0x0B53; int GL_SHADE_MODEL = 0x0B54; int GL_COLOR_MATERIAL_FACE = 0x0B55; int GL_COLOR_MATERIAL_PARAMETER = 0x0B56; int GL_COLOR_MATERIAL = 0x0B57; int GL_FOG = 0x0B60; int GL_FOG_INDEX = 0x0B61; int GL_FOG_DENSITY = 0x0B62; int GL_FOG_START = 0x0B63; int GL_FOG_END = 0x0B64; int GL_FOG_MODE = 0x0B65; int GL_FOG_COLOR = 0x0B66; int GL_DEPTH_RANGE = 0x0B70; int GL_DEPTH_TEST = 0x0B71; int GL_DEPTH_WRITEMASK = 0x0B72; int GL_DEPTH_CLEAR_VALUE = 0x0B73; int GL_DEPTH_FUNC = 0x0B74; int GL_ACCUM_CLEAR_VALUE = 0x0B80; int GL_STENCIL_TEST = 0x0B90; int GL_STENCIL_CLEAR_VALUE = 0x0B91; int GL_STENCIL_FUNC = 0x0B92; int GL_STENCIL_VALUE_MASK = 0x0B93; int GL_STENCIL_FAIL = 0x0B94; int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; int GL_STENCIL_REF = 0x0B97; int GL_STENCIL_WRITEMASK = 0x0B98; int GL_MATRIX_MODE = 0x0BA0; int GL_NORMALIZE = 0x0BA1; int GL_VIEWPORT = 0x0BA2; int GL_MODELVIEW_STACK_DEPTH = 0x0BA3; int GL_PROJECTION_STACK_DEPTH = 0x0BA4; int GL_TEXTURE_STACK_DEPTH = 0x0BA5; int GL_MODELVIEW_MATRIX = 0x0BA6; int GL_PROJECTION_MATRIX = 0x0BA7; int GL_TEXTURE_MATRIX = 0x0BA8; int GL_ATTRIB_STACK_DEPTH = 0x0BB0; int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1; int GL_ALPHA_TEST = 0x0BC0; int GL_ALPHA_TEST_FUNC = 0x0BC1; int GL_ALPHA_TEST_REF = 0x0BC2; int GL_DITHER = 0x0BD0; int GL_BLEND_DST = 0x0BE0; int GL_BLEND_SRC = 0x0BE1; int GL_BLEND = 0x0BE2; int GL_LOGIC_OP_MODE = 0x0BF0; int GL_INDEX_LOGIC_OP = 0x0BF1; int GL_COLOR_LOGIC_OP = 0x0BF2; int GL_AUX_BUFFERS = 0x0C00; int GL_DRAW_BUFFER = 0x0C01; int GL_READ_BUFFER = 0x0C02; int GL_SCISSOR_BOX = 0x0C10; int GL_SCISSOR_TEST = 0x0C11; int GL_INDEX_CLEAR_VALUE = 0x0C20; int GL_INDEX_WRITEMASK = 0x0C21; int GL_COLOR_CLEAR_VALUE = 0x0C22; int GL_COLOR_WRITEMASK = 0x0C23; int GL_INDEX_MODE = 0x0C30; int GL_RGBA_MODE = 0x0C31; int GL_DOUBLEBUFFER = 0x0C32; int GL_STEREO = 0x0C33; int GL_RENDER_MODE = 0x0C40; int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; int GL_POINT_SMOOTH_HINT = 0x0C51; int GL_LINE_SMOOTH_HINT = 0x0C52; int GL_POLYGON_SMOOTH_HINT = 0x0C53; int GL_FOG_HINT = 0x0C54; int GL_TEXTURE_GEN_S = 0x0C60; int GL_TEXTURE_GEN_T = 0x0C61; int GL_TEXTURE_GEN_R = 0x0C62; int GL_TEXTURE_GEN_Q = 0x0C63; int GL_PIXEL_MAP_I_TO_I = 0x0C70; int GL_PIXEL_MAP_S_TO_S = 0x0C71; int GL_PIXEL_MAP_I_TO_R = 0x0C72; int GL_PIXEL_MAP_I_TO_G = 0x0C73; int GL_PIXEL_MAP_I_TO_B = 0x0C74; int GL_PIXEL_MAP_I_TO_A = 0x0C75; int GL_PIXEL_MAP_R_TO_R = 0x0C76; int GL_PIXEL_MAP_G_TO_G = 0x0C77; int GL_PIXEL_MAP_B_TO_B = 0x0C78; int GL_PIXEL_MAP_A_TO_A = 0x0C79; int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0; int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1; int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2; int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3; int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4; int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5; int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6; int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7; int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8; int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9; int GL_UNPACK_SWAP_BYTES = 0x0CF0; int GL_UNPACK_LSB_FIRST = 0x0CF1; int GL_UNPACK_ROW_LENGTH = 0x0CF2; int GL_UNPACK_SKIP_ROWS = 0x0CF3; int GL_UNPACK_SKIP_PIXELS = 0x0CF4; int GL_UNPACK_ALIGNMENT = 0x0CF5; int GL_PACK_SWAP_BYTES = 0x0D00; int GL_PACK_LSB_FIRST = 0x0D01; int GL_PACK_ROW_LENGTH = 0x0D02; int GL_PACK_SKIP_ROWS = 0x0D03; int GL_PACK_SKIP_PIXELS = 0x0D04; int GL_PACK_ALIGNMENT = 0x0D05; int GL_MAP_COLOR = 0x0D10; int GL_MAP_STENCIL = 0x0D11; int GL_INDEX_SHIFT = 0x0D12; int GL_INDEX_OFFSET = 0x0D13; int GL_RED_SCALE = 0x0D14; int GL_RED_BIAS = 0x0D15; int GL_ZOOM_X = 0x0D16; int GL_ZOOM_Y = 0x0D17; int GL_GREEN_SCALE = 0x0D18; int GL_GREEN_BIAS = 0x0D19; int GL_BLUE_SCALE = 0x0D1A; int GL_BLUE_BIAS = 0x0D1B; int GL_ALPHA_SCALE = 0x0D1C; int GL_ALPHA_BIAS = 0x0D1D; int GL_DEPTH_SCALE = 0x0D1E; int GL_DEPTH_BIAS = 0x0D1F; int GL_MAX_EVAL_ORDER = 0x0D30; int GL_MAX_LIGHTS = 0x0D31; int GL_MAX_CLIP_PLANES = 0x0D32; int GL_MAX_TEXTURE_SIZE = 0x0D33; int GL_MAX_PIXEL_MAP_TABLE = 0x0D34; int GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35; int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; int GL_MAX_NAME_STACK_DEPTH = 0x0D37; int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; int GL_MAX_VIEWPORT_DIMS = 0x0D3A; int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B; int GL_SUBPIXEL_BITS = 0x0D50; int GL_INDEX_BITS = 0x0D51; int GL_RED_BITS = 0x0D52; int GL_GREEN_BITS = 0x0D53; int GL_BLUE_BITS = 0x0D54; int GL_ALPHA_BITS = 0x0D55; int GL_DEPTH_BITS = 0x0D56; int GL_STENCIL_BITS = 0x0D57; int GL_ACCUM_RED_BITS = 0x0D58; int GL_ACCUM_GREEN_BITS = 0x0D59; int GL_ACCUM_BLUE_BITS = 0x0D5A; int GL_ACCUM_ALPHA_BITS = 0x0D5B; int GL_NAME_STACK_DEPTH = 0x0D70; int GL_AUTO_NORMAL = 0x0D80; int GL_MAP1_COLOR_4 = 0x0D90; int GL_MAP1_INDEX = 0x0D91; int GL_MAP1_NORMAL = 0x0D92; int GL_MAP1_TEXTURE_COORD_1 = 0x0D93; int GL_MAP1_TEXTURE_COORD_2 = 0x0D94; int GL_MAP1_TEXTURE_COORD_3 = 0x0D95; int GL_MAP1_TEXTURE_COORD_4 = 0x0D96; int GL_MAP1_VERTEX_3 = 0x0D97; int GL_MAP1_VERTEX_4 = 0x0D98; int GL_MAP2_COLOR_4 = 0x0DB0; int GL_MAP2_INDEX = 0x0DB1; int GL_MAP2_NORMAL = 0x0DB2; int GL_MAP2_TEXTURE_COORD_1 = 0x0DB3; int GL_MAP2_TEXTURE_COORD_2 = 0x0DB4; int GL_MAP2_TEXTURE_COORD_3 = 0x0DB5; int GL_MAP2_TEXTURE_COORD_4 = 0x0DB6; int GL_MAP2_VERTEX_3 = 0x0DB7; int GL_MAP2_VERTEX_4 = 0x0DB8; int GL_MAP1_GRID_DOMAIN = 0x0DD0; int GL_MAP1_GRID_SEGMENTS = 0x0DD1; int GL_MAP2_GRID_DOMAIN = 0x0DD2; int GL_MAP2_GRID_SEGMENTS = 0x0DD3; int GL_TEXTURE_1D = 0x0DE0; int GL_TEXTURE_2D = 0x0DE1; int GL_FEEDBACK_BUFFER_POINTER = 0x0DF0; int GL_FEEDBACK_BUFFER_SIZE = 0x0DF1; int GL_FEEDBACK_BUFFER_TYPE = 0x0DF2; int GL_SELECTION_BUFFER_POINTER = 0x0DF3; int GL_SELECTION_BUFFER_SIZE = 0x0DF4; /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ int GL_TEXTURE_WIDTH = 0x1000; int GL_TEXTURE_HEIGHT = 0x1001; int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; int GL_TEXTURE_BORDER_COLOR = 0x1004; int GL_TEXTURE_BORDER = 0x1005; /* GL_TEXTURE_RED_SIZE */ /* GL_TEXTURE_GREEN_SIZE */ /* GL_TEXTURE_BLUE_SIZE */ /* GL_TEXTURE_ALPHA_SIZE */ /* GL_TEXTURE_LUMINANCE_SIZE */ /* GL_TEXTURE_INTENSITY_SIZE */ /* GL_TEXTURE_PRIORITY */ /* GL_TEXTURE_RESIDENT */ /* HintMode */ int GL_DONT_CARE = 0x1100; int GL_FASTEST = 0x1101; int GL_NICEST = 0x1102; /* LightName */ int GL_LIGHT0 = 0x4000; int GL_LIGHT1 = 0x4001; int GL_LIGHT2 = 0x4002; int GL_LIGHT3 = 0x4003; int GL_LIGHT4 = 0x4004; int GL_LIGHT5 = 0x4005; int GL_LIGHT6 = 0x4006; int GL_LIGHT7 = 0x4007; /* LightParameter */ int GL_AMBIENT = 0x1200; int GL_DIFFUSE = 0x1201; int GL_SPECULAR = 0x1202; int GL_POSITION = 0x1203; int GL_SPOT_DIRECTION = 0x1204; int GL_SPOT_EXPONENT = 0x1205; int GL_SPOT_CUTOFF = 0x1206; int GL_CONSTANT_ATTENUATION = 0x1207; int GL_LINEAR_ATTENUATION = 0x1208; int GL_QUADRATIC_ATTENUATION = 0x1209; /* ListMode */ int GL_COMPILE = 0x1300; int GL_COMPILE_AND_EXECUTE = 0x1301; /* LogicOp */ int GL_CLEAR = 0x1500; int GL_AND = 0x1501; int GL_AND_REVERSE = 0x1502; int GL_COPY = 0x1503; int GL_AND_INVERTED = 0x1504; int GL_NOOP = 0x1505; int GL_XOR = 0x1506; int GL_OR = 0x1507; int GL_NOR = 0x1508; int GL_EQUIV = 0x1509; int GL_INVERT = 0x150A; int GL_OR_REVERSE = 0x150B; int GL_COPY_INVERTED = 0x150C; int GL_OR_INVERTED = 0x150D; int GL_NAND = 0x150E; int GL_SET = 0x150F; /* MaterialParameter */ int GL_EMISSION = 0x1600; int GL_SHININESS = 0x1601; int GL_AMBIENT_AND_DIFFUSE = 0x1602; int GL_COLOR_INDEXES = 0x1603; /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* MatrixMode */ int GL_MODELVIEW = 0x1700; int GL_PROJECTION = 0x1701; int GL_TEXTURE = 0x1702; /* PixelCopyType */ int GL_COLOR = 0x1800; int GL_DEPTH = 0x1801; int GL_STENCIL = 0x1802; /* PixelFormat */ int GL_COLOR_INDEX = 0x1900; int GL_STENCIL_INDEX = 0x1901; int GL_DEPTH_COMPONENT = 0x1902; int GL_RED = 0x1903; int GL_GREEN = 0x1904; int GL_BLUE = 0x1905; int GL_ALPHA = 0x1906; int GL_RGB = 0x1907; int GL_RGBA = 0x1908; int GL_LUMINANCE = 0x1909; int GL_LUMINANCE_ALPHA = 0x190A; /* PixelType */ int GL_BITMAP = 0x1A00; /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* PolygonMode */ int GL_POINT = 0x1B00; int GL_LINE = 0x1B01; int GL_FILL = 0x1B02; /* RenderingMode */ int GL_RENDER = 0x1C00; int GL_FEEDBACK = 0x1C01; int GL_SELECT = 0x1C02; /* ShadingModel */ int GL_FLAT = 0x1D00; int GL_SMOOTH = 0x1D01; /* StencilOp */ /* GL_ZERO */ int GL_KEEP = 0x1E00; int GL_REPLACE = 0x1E01; int GL_INCR = 0x1E02; int GL_DECR = 0x1E03; /* GL_INVERT */ /* StringName */ int GL_VENDOR = 0x1F00; int GL_RENDERER = 0x1F01; int GL_VERSION = 0x1F02; int GL_EXTENSIONS = 0x1F03; /* TextureCoordName */ int GL_S = 0x2000; int GL_T = 0x2001; int GL_R = 0x2002; int GL_Q = 0x2003; /* TexCoordPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* TextureEnvMode */ int GL_MODULATE = 0x2100; int GL_DECAL = 0x2101; /* GL_BLEND */ /* GL_REPLACE */ /* TextureEnvParameter */ int GL_TEXTURE_ENV_MODE = 0x2200; int GL_TEXTURE_ENV_COLOR = 0x2201; /* TextureEnvTarget */ int GL_TEXTURE_ENV = 0x2300; /* TextureGenMode */ int GL_EYE_LINEAR = 0x2400; int GL_OBJECT_LINEAR = 0x2401; int GL_SPHERE_MAP = 0x2402; /* TextureGenParameter */ int GL_TEXTURE_GEN_MODE = 0x2500; int GL_OBJECT_PLANE = 0x2501; int GL_EYE_PLANE = 0x2502; /* TextureMagFilter */ int GL_NEAREST = 0x2600; int GL_LINEAR = 0x2601; /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ int GL_NEAREST_MIPMAP_NEAREST = 0x2700; int GL_LINEAR_MIPMAP_NEAREST = 0x2701; int GL_NEAREST_MIPMAP_LINEAR = 0x2702; int GL_LINEAR_MIPMAP_LINEAR = 0x2703; /* TextureParameterName */ int GL_TEXTURE_MAG_FILTER = 0x2800; int GL_TEXTURE_MIN_FILTER = 0x2801; int GL_TEXTURE_WRAP_S = 0x2802; int GL_TEXTURE_WRAP_T = 0x2803; /* GL_TEXTURE_BORDER_COLOR */ /* GL_TEXTURE_PRIORITY */ /* TextureWrapMode */ int GL_CLAMP = 0x2900; int GL_REPEAT = 0x2901; /* ClientAttribMask */ int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001; int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002; int GL_ALL_CLIENT_ATTRIB_BITS = 0xffffffff; /* polygon_offset */ int GL_POLYGON_OFFSET_FACTOR = 0x8038; int GL_POLYGON_OFFSET_UNITS = 0x2A00; int GL_POLYGON_OFFSET_POINT = 0x2A01; int GL_POLYGON_OFFSET_LINE = 0x2A02; int GL_POLYGON_OFFSET_FILL = 0x8037; /* texture */ int GL_ALPHA4 = 0x803B; int GL_ALPHA8 = 0x803C; int GL_ALPHA12 = 0x803D; int GL_ALPHA16 = 0x803E; int GL_LUMINANCE4 = 0x803F; int GL_LUMINANCE8 = 0x8040; int GL_LUMINANCE12 = 0x8041; int GL_LUMINANCE16 = 0x8042; int GL_LUMINANCE4_ALPHA4 = 0x8043; int GL_LUMINANCE6_ALPHA2 = 0x8044; int GL_LUMINANCE8_ALPHA8 = 0x8045; int GL_LUMINANCE12_ALPHA4 = 0x8046; int GL_LUMINANCE12_ALPHA12 = 0x8047; int GL_LUMINANCE16_ALPHA16 = 0x8048; int GL_INTENSITY = 0x8049; int GL_INTENSITY4 = 0x804A; int GL_INTENSITY8 = 0x804B; int GL_INTENSITY12 = 0x804C; int GL_INTENSITY16 = 0x804D; int GL_R3_G3_B2 = 0x2A10; int GL_RGB4 = 0x804F; int GL_RGB5 = 0x8050; int GL_RGB8 = 0x8051; int GL_RGB10 = 0x8052; int GL_RGB12 = 0x8053; int GL_RGB16 = 0x8054; int GL_RGBA2 = 0x8055; int GL_RGBA4 = 0x8056; int GL_RGB5_A1 = 0x8057; int GL_RGBA8 = 0x8058; int GL_RGB10_A2 = 0x8059; int GL_RGBA12 = 0x805A; int GL_RGBA16 = 0x805B; int GL_TEXTURE_RED_SIZE = 0x805C; int GL_TEXTURE_GREEN_SIZE = 0x805D; int GL_TEXTURE_BLUE_SIZE = 0x805E; int GL_TEXTURE_ALPHA_SIZE = 0x805F; int GL_TEXTURE_LUMINANCE_SIZE = 0x8060; int GL_TEXTURE_INTENSITY_SIZE = 0x8061; int GL_PROXY_TEXTURE_1D = 0x8063; int GL_PROXY_TEXTURE_2D = 0x8064; /* texture_object */ int GL_TEXTURE_PRIORITY = 0x8066; int GL_TEXTURE_RESIDENT = 0x8067; int GL_TEXTURE_BINDING_1D = 0x8068; int GL_TEXTURE_BINDING_2D = 0x8069; /* vertex_array */ int GL_VERTEX_ARRAY = 0x8074; int GL_NORMAL_ARRAY = 0x8075; int GL_COLOR_ARRAY = 0x8076; int GL_INDEX_ARRAY = 0x8077; int GL_TEXTURE_COORD_ARRAY = 0x8078; int GL_EDGE_FLAG_ARRAY = 0x8079; int GL_VERTEX_ARRAY_SIZE = 0x807A; int GL_VERTEX_ARRAY_TYPE = 0x807B; int GL_VERTEX_ARRAY_STRIDE = 0x807C; int GL_NORMAL_ARRAY_TYPE = 0x807E; int GL_NORMAL_ARRAY_STRIDE = 0x807F; int GL_COLOR_ARRAY_SIZE = 0x8081; int GL_COLOR_ARRAY_TYPE = 0x8082; int GL_COLOR_ARRAY_STRIDE = 0x8083; int GL_INDEX_ARRAY_TYPE = 0x8085; int GL_INDEX_ARRAY_STRIDE = 0x8086; int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A; int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C; int GL_VERTEX_ARRAY_POINTER = 0x808E; int GL_NORMAL_ARRAY_POINTER = 0x808F; int GL_COLOR_ARRAY_POINTER = 0x8090; int GL_INDEX_ARRAY_POINTER = 0x8091; int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093; int GL_V2F = 0x2A20; int GL_V3F = 0x2A21; int GL_C4UB_V2F = 0x2A22; int GL_C4UB_V3F = 0x2A23; int GL_C3F_V3F = 0x2A24; int GL_N3F_V3F = 0x2A25; int GL_C4F_N3F_V3F = 0x2A26; int GL_T2F_V3F = 0x2A27; int GL_T4F_V4F = 0x2A28; int GL_T2F_C4UB_V3F = 0x2A29; int GL_T2F_C3F_V3F = 0x2A2A; int GL_T2F_N3F_V3F = 0x2A2B; int GL_T2F_C4F_N3F_V3F = 0x2A2C; int GL_T4F_C4F_N3F_V4F = 0x2A2D; /* For compatibility with OpenGL v1.0 */ int GL_LOGIC_OP = GL_INDEX_LOGIC_OP; int GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT; @DeprecatedGL void glAccum(@GLenum int op, float value); @DeprecatedGL void glAlphaFunc(@GLenum int func, float ref); void glClearColor(float red, float green, float blue, float alpha); @DeprecatedGL void glClearAccum(float red, float green, float blue, float alpha); void glClear(@GLbitfield int mask); @DeprecatedGL void glCallLists(@AutoSize("lists") @GLsizei int n, @AutoType("lists") @GLenum int type, @Const @GLubyte @GLushort @GLuint Buffer lists); @DeprecatedGL void glCallList(@GLuint int list); void glBlendFunc(@GLenum int sfactor, @GLenum int dfactor); @DeprecatedGL void glBitmap(@GLsizei int width, @GLsizei int height, float xorig, float yorig, float xmove, float ymove, @BufferObject(BufferKind.UnpackPBO) @Check(value = "(((width + 7)/8)*height)", canBeNull = true) @Const @GLubyte ByteBuffer bitmap); void glBindTexture(@GLenum int target, @GLuint int texture); @DeprecatedGL void glPrioritizeTextures(@AutoSize("textures") @GLsizei int n, @Const @GLuint IntBuffer textures, @Const @Check("textures.remaining()") FloatBuffer priorities); @DeprecatedGL boolean glAreTexturesResident(@AutoSize("textures") @GLsizei int n, @Const @GLuint IntBuffer textures, @Check("textures.remaining()") @GLboolean ByteBuffer residences); @NoErrorCheck @DeprecatedGL @Code("\t\tif ( ContextCapabilities.DEBUG ) StateTracker.setBeginEnd(caps, true);") void glBegin(@GLenum int mode); @DeprecatedGL @Code("\t\tif ( ContextCapabilities.DEBUG ) StateTracker.setBeginEnd(caps, false);") void glEnd(); @NoErrorCheck void glArrayElement(int i); void glClearDepth(double depth); @DeprecatedGL void glDeleteLists(@GLuint int list, @GLsizei int range); void glDeleteTextures(@AutoSize("textures") @GLsizei int n, @Const @GLuint IntBuffer textures); @Alternate("glDeleteTextures") void glDeleteTextures(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, texture)", keepParam = true) int texture); void glCullFace(@GLenum int mode); void glCopyTexSubImage2D(@GLenum int target, int level, int xoffset, int yoffset, int x, int y, @GLsizei int width, @GLsizei int height); void glCopyTexSubImage1D(@GLenum int target, int level, int xoffset, int x, int y, @GLsizei int width); void glCopyTexImage2D(@GLenum int target, int level, int internalFormat, int x, int y, @GLsizei int width, @GLsizei int height, int border); void glCopyTexImage1D(@GLenum int target, int level, int internalFormat, int x, int y, @GLsizei int width, int border); void glCopyPixels(int x, int y, int width, int height, int type); @DeprecatedGL void glColorPointer(int size, @AutoType("pointer") @GLenum int type, @GLsizei int stride, @CachedReference @Check @BufferObject(BufferKind.ArrayVBO) @Const @GLfloat @GLdouble @GLubyte @GLbyte Buffer pointer); @DeprecatedGL @Alternate("glColorPointer") void glColorPointer(int size, @GLenum int type, @GLsizei int stride, @CachedReference @Check @BufferObject(BufferKind.ArrayVBO) @Const ByteBuffer pointer); @DeprecatedGL void glColorMaterial(@GLenum int face, @GLenum int mode); void glColorMask(boolean red, boolean green, boolean blue, boolean alpha); @NoErrorCheck @DeprecatedGL void glColor3b(byte red, byte green, byte blue); @NoErrorCheck @DeprecatedGL void glColor3f(float red, float green, float blue); @NoErrorCheck @DeprecatedGL void glColor3d(double red, double green, double blue); @NoErrorCheck @DeprecatedGL void glColor3ub(@GLubyte byte red, @GLubyte byte green, @GLubyte byte blue); @NoErrorCheck @DeprecatedGL void glColor4b(byte red, byte green, byte blue, byte alpha); @NoErrorCheck @DeprecatedGL void glColor4f(float red, float green, float blue, float alpha); @NoErrorCheck @DeprecatedGL void glColor4d(double red, double green, double blue, double alpha); @NoErrorCheck @DeprecatedGL void glColor4ub(@GLubyte byte red, @GLubyte byte green, @GLubyte byte blue, @GLubyte byte alpha); void glClipPlane(@GLenum int plane, @Check("4") @Const DoubleBuffer equation); void glClearStencil(int s); // This function is only used in indexed color mode // void glClearIndex(float c); @DeprecatedGL void glEvalPoint1(int i); @DeprecatedGL void glEvalPoint2(int i, int j); @DeprecatedGL void glEvalMesh1(@GLenum int mode, int i1, int i2); @DeprecatedGL void glEvalMesh2(@GLenum int mode, int i1, int i2, int j1, int j2); @DeprecatedGL void glEvalCoord1f(float u); @DeprecatedGL void glEvalCoord1d(double u); @DeprecatedGL void glEvalCoord2f(float u, float v); @DeprecatedGL void glEvalCoord2d(double u, double v); @DeprecatedGL void glEnableClientState(@GLenum int cap); @DeprecatedGL void glDisableClientState(@GLenum int cap); void glEnable(@GLenum int cap); void glDisable(@GLenum int cap); @DeprecatedGL void glEdgeFlagPointer(int stride, @CachedReference @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLbyte Buffer pointer); @DeprecatedGL void glEdgeFlag(boolean flag); @DeprecatedGL void glDrawPixels(@GLsizei int width, @GLsizei int height, @GLenum int format, @GLenum int type, @Check("GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)") @BufferObject(BufferKind.UnpackPBO) @Const @GLbyte @GLshort @GLint Buffer pixels); void glDrawElements(@GLenum int mode, @AutoSize("indices") @GLsizei int count, @AutoType("indices") @GLenum int type, @BufferObject(BufferKind.ElementVBO) @Const @GLubyte @GLushort @GLuint Buffer indices); @Alternate("glDrawElements") void glDrawElements(@GLenum int mode, @GLsizei int count, @GLenum int type, @BufferObject(BufferKind.ElementVBO) @Const @Check("count") ByteBuffer indices); void glDrawBuffer(@GLenum int mode); void glDrawArrays(@GLenum int mode, int first, @GLsizei int count); void glDepthRange(double zNear, double zFar); void glDepthMask(boolean flag); void glDepthFunc(@GLenum int func); @DeprecatedGL void glFeedbackBuffer(@AutoSize("buffer") @GLsizei int size, @GLenum int type, FloatBuffer buffer); @StripPostfix("values") @DeprecatedGL void glGetPixelMapfv(@GLenum int map, @OutParameter @Check("256") @BufferObject(BufferKind.PackPBO) FloatBuffer values); @StripPostfix("values") @DeprecatedGL void glGetPixelMapuiv(@GLenum int map, @OutParameter @Check("256") @BufferObject(BufferKind.PackPBO) @GLuint IntBuffer values); @StripPostfix("values") @DeprecatedGL void glGetPixelMapusv(@GLenum int map, @OutParameter @Check("256") @BufferObject(BufferKind.PackPBO) @GLushort ShortBuffer values); @StripPostfix("params") @DeprecatedGL void glGetMaterialfv(@GLenum int face, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); @StripPostfix("params") @DeprecatedGL void glGetMaterialiv(@GLenum int face, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); @StripPostfix("v") @DeprecatedGL void glGetMapfv(@GLenum int target, @GLenum int query, @OutParameter @Check("256") FloatBuffer v); @StripPostfix("v") @DeprecatedGL void glGetMapdv(@GLenum int target, @GLenum int query, @OutParameter @Check("256") DoubleBuffer v); @StripPostfix("v") @DeprecatedGL void glGetMapiv(@GLenum int target, @GLenum int query, @OutParameter @Check("256") IntBuffer v); @StripPostfix("params") @DeprecatedGL void glGetLightfv(@GLenum int light, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); @StripPostfix("params") @DeprecatedGL void glGetLightiv(@GLenum int light, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); @NoErrorCheck int glGetError(); void glGetClipPlane(@GLenum int plane, @OutParameter @Check("4") DoubleBuffer equation); @StripPostfix("params") void glGetBooleanv(@GLenum int pname, @OutParameter @Check("16") @GLboolean ByteBuffer params); @Alternate("glGetBooleanv") @GLreturn("params") @StripPostfix("params") void glGetBooleanv2(@GLenum int pname, @OutParameter @GLboolean ByteBuffer params); @StripPostfix("params") void glGetDoublev(@GLenum int pname, @OutParameter @Check("16") DoubleBuffer params); @Alternate("glGetDoublev") @GLreturn("params") @StripPostfix("params") void glGetDoublev2(@GLenum int pname, @OutParameter DoubleBuffer params); @StripPostfix("params") void glGetFloatv(@GLenum int pname, @OutParameter @Check("16") FloatBuffer params); @Alternate("glGetFloatv") @GLreturn("params") @StripPostfix("params") void glGetFloatv2(@GLenum int pname, @OutParameter FloatBuffer params); @StripPostfix("params") void glGetIntegerv(@GLenum int pname, @OutParameter @Check("16") IntBuffer params); @Alternate("glGetIntegerv") @GLreturn("params") @StripPostfix("params") void glGetIntegerv2(@GLenum int pname, @OutParameter IntBuffer params); void glGenTextures(@AutoSize("textures") @GLsizei int n, @OutParameter @GLuint IntBuffer textures); @Alternate("glGenTextures") @GLreturn("textures") void glGenTextures2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer textures); @GLuint @DeprecatedGL int glGenLists(@GLsizei int range); @DeprecatedGL void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar); void glFrontFace(@GLenum int mode); @DeprecatedGL void glFogf(@GLenum int pname, float param); @DeprecatedGL void glFogi(@GLenum int pname, int param); @StripPostfix("params") @DeprecatedGL void glFogfv(@GLenum int pname, @Check("4") @Const FloatBuffer params); @StripPostfix("params") @DeprecatedGL void glFogiv(@GLenum int pname, @Check("4") @Const IntBuffer params); void glFlush(); void glFinish(); @StripPostfix("result") void glGetPointerv(@GLenum int pname, @Result @GLvoid ByteBuffer result); boolean glIsEnabled(@GLenum int cap); void glInterleavedArrays(@GLenum int format, @GLsizei int stride, @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer pointer); @DeprecatedGL void glInitNames(); void glHint(@GLenum int target, @GLenum int mode); @StripPostfix("params") void glGetTexParameterfv(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); @Alternate("glGetTexParameterfv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetTexParameterfv2(@GLenum int target, @GLenum int pname, @OutParameter FloatBuffer params); @StripPostfix("params") void glGetTexParameteriv(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); @Alternate("glGetTexParameteriv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetTexParameteriv2(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params); @StripPostfix("params") void glGetTexLevelParameterfv(@GLenum int target, int level, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); @Alternate("glGetTexLevelParameterfv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetTexLevelParameterfv2(@GLenum int target, int level, @GLenum int pname, @OutParameter FloatBuffer params); @StripPostfix("params") void glGetTexLevelParameteriv(@GLenum int target, int level, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); @Alternate("glGetTexLevelParameteriv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetTexLevelParameteriv2(@GLenum int target, int level, @GLenum int pname, @OutParameter IntBuffer params); void glGetTexImage(@GLenum int target, int level, @GLenum int format, @GLenum int type, @OutParameter @BufferObject(BufferKind.PackPBO) @Check("GLChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)") @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer pixels); @StripPostfix("params") @DeprecatedGL void glGetTexGeniv(@GLenum int coord, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); @Alternate("glGetTexGeniv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) @DeprecatedGL void glGetTexGeniv2(@GLenum int coord, @GLenum int pname, @OutParameter IntBuffer params); @StripPostfix("params") @DeprecatedGL void glGetTexGenfv(@GLenum int coord, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); @Alternate("glGetTexGenfv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) @DeprecatedGL void glGetTexGenfv2(@GLenum int coord, @GLenum int pname, @OutParameter FloatBuffer params); @StripPostfix("params") @DeprecatedGL void glGetTexGendv(@GLenum int coord, @GLenum int pname, @OutParameter @Check("4") DoubleBuffer params); @Alternate("glGetTexGendv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) @DeprecatedGL void glGetTexGendv2(@GLenum int coord, @GLenum int pname, @OutParameter DoubleBuffer params); @StripPostfix("params") void glGetTexEnviv(@GLenum int coord, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); @Alternate("glGetTexEnviv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetTexEnviv2(@GLenum int coord, @GLenum int pname, @OutParameter IntBuffer params); @StripPostfix("params") void glGetTexEnvfv(@GLenum int coord, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); @Alternate("glGetTexEnvfv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetTexEnvfv2(@GLenum int coord, @GLenum int pname, @OutParameter FloatBuffer params); @Const String glGetString(int name); @DeprecatedGL void glGetPolygonStipple(@OutParameter @BufferObject(BufferKind.PackPBO) @Check("128") @GLubyte ByteBuffer mask); @DeprecatedGL boolean glIsList(@GLuint int list); @DeprecatedGL void glMaterialf(@GLenum int face, @GLenum int pname, float param); @DeprecatedGL void glMateriali(@GLenum int face, @GLenum int pname, int param); @StripPostfix("params") @DeprecatedGL void glMaterialfv(@GLenum int face, @GLenum int pname, @Check("4") @Const FloatBuffer params); @StripPostfix("params") @DeprecatedGL void glMaterialiv(@GLenum int face, @GLenum int pname, @Check("4") @Const IntBuffer params); @DeprecatedGL void glMapGrid1f(int un, float u1, float u2); @DeprecatedGL void glMapGrid1d(int un, double u1, double u2); @DeprecatedGL void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2); @DeprecatedGL void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2); // TODO: check buffer size valid @DeprecatedGL void glMap2f(@GLenum int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, @Check @Const FloatBuffer points); @DeprecatedGL void glMap2d(@GLenum int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, @Check @Const DoubleBuffer points); // TODO: check buffer size valid @DeprecatedGL void glMap1f(@GLenum int target, float u1, float u2, int stride, int order, @Check @Const FloatBuffer points); @DeprecatedGL void glMap1d(@GLenum int target, double u1, double u2, int stride, int order, @Check @Const DoubleBuffer points); void glLogicOp(@GLenum int opcode); @DeprecatedGL void glLoadName(@GLuint int name); @StripPostfix("m") @DeprecatedGL void glLoadMatrixf(@Check("16") @Const FloatBuffer m); @StripPostfix("m") @DeprecatedGL void glLoadMatrixd(@Check("16") @Const DoubleBuffer m); @DeprecatedGL void glLoadIdentity(); @DeprecatedGL void glListBase(@GLuint int base); void glLineWidth(float width); @DeprecatedGL void glLineStipple(int factor, @GLushort short pattern); @DeprecatedGL void glLightModelf(@GLenum int pname, float param); @DeprecatedGL void glLightModeli(@GLenum int pname, int param); @StripPostfix("params") @DeprecatedGL void glLightModelfv(@GLenum int pname, @Check("4") @Const FloatBuffer params); @StripPostfix("params") @DeprecatedGL void glLightModeliv(@GLenum int pname, @Check("4") @Const IntBuffer params); @DeprecatedGL void glLightf(@GLenum int light, @GLenum int pname, float param); @DeprecatedGL void glLighti(@GLenum int light, @GLenum int pname, int param); @StripPostfix("params") @DeprecatedGL void glLightfv(@GLenum int light, @GLenum int pname, @Check("4") @Const FloatBuffer params); @StripPostfix("params") @DeprecatedGL void glLightiv(@GLenum int light, @GLenum int pname, @Check("4") @Const IntBuffer params); boolean glIsTexture(@GLuint int texture); @DeprecatedGL void glMatrixMode(@GLenum int mode); @DeprecatedGL void glPolygonStipple(@BufferObject(BufferKind.UnpackPBO) @Check("128") @Const @GLubyte ByteBuffer mask); void glPolygonOffset(float factor, float units); void glPolygonMode(@GLenum int face, @GLenum int mode); void glPointSize(float size); @DeprecatedGL void glPixelZoom(float xfactor, float yfactor); @DeprecatedGL void glPixelTransferf(@GLenum int pname, float param); @DeprecatedGL void glPixelTransferi(@GLenum int pname, int param); void glPixelStoref(@GLenum int pname, float param); void glPixelStorei(@GLenum int pname, int param); @StripPostfix("values") @DeprecatedGL void glPixelMapfv(@GLenum int map, @AutoSize("values") @GLsizei int mapsize, @BufferObject(BufferKind.UnpackPBO) @Const FloatBuffer values); @StripPostfix("values") @DeprecatedGL void glPixelMapuiv(@GLenum int map, @AutoSize("values") @GLsizei int mapsize, @BufferObject(BufferKind.UnpackPBO) @Const @GLuint IntBuffer values); @StripPostfix("values") @DeprecatedGL void glPixelMapusv(@GLenum int map, @AutoSize("values") @GLsizei int mapsize, @BufferObject(BufferKind.UnpackPBO) @Const @GLushort ShortBuffer values); @DeprecatedGL void glPassThrough(float token); @DeprecatedGL void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar); @DeprecatedGL void glNormalPointer(@AutoType("pointer") @GLenum int type, @GLsizei int stride, @CachedReference @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLint @GLbyte @GLfloat @GLdouble Buffer pointer); @DeprecatedGL @Alternate("glNormalPointer") void glNormalPointer(@GLenum int type, @GLsizei int stride, @CachedReference @BufferObject(BufferKind.ArrayVBO) @Check @Const ByteBuffer pointer); @NoErrorCheck @DeprecatedGL void glNormal3b(byte nx, byte ny, byte nz); @NoErrorCheck @DeprecatedGL void glNormal3f(float nx, float ny, float nz); @NoErrorCheck @DeprecatedGL void glNormal3d(double nx, double ny, double nz); @NoErrorCheck @DeprecatedGL void glNormal3i(int nx, int ny, int nz); @DeprecatedGL void glNewList(@GLuint int list, @GLenum int mode); @DeprecatedGL void glEndList(); @StripPostfix("m") @DeprecatedGL void glMultMatrixf(@Check("16") @Const FloatBuffer m); @StripPostfix("m") @DeprecatedGL void glMultMatrixd(@Check("16") @Const DoubleBuffer m); void glShadeModel(@GLenum int mode); @DeprecatedGL void glSelectBuffer(@AutoSize("buffer") @GLsizei int size, @GLuint IntBuffer buffer); void glScissor(int x, int y, @GLsizei int width, @GLsizei int height); @DeprecatedGL void glScalef(float x, float y, float z); @DeprecatedGL void glScaled(double x, double y, double z); @DeprecatedGL void glRotatef(float angle, float x, float y, float z); @DeprecatedGL void glRotated(double angle, double x, double y, double z); @DeprecatedGL int glRenderMode(@GLenum int mode); @DeprecatedGL void glRectf(float x1, float y1, float x2, float y2); @DeprecatedGL void glRectd(double x1, double y1, double x2, double y2); @DeprecatedGL void glRecti(int x1, int y1, int x2, int y2); void glReadPixels(int x, int y, @GLsizei int width, @GLsizei int height, @GLenum int format, @GLenum int type, @OutParameter @BufferObject(BufferKind.PackPBO) @Check("GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)") @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer pixels); void glReadBuffer(@GLenum int mode); @DeprecatedGL void glRasterPos2f(float x, float y); @DeprecatedGL void glRasterPos2d(double x, double y); @DeprecatedGL void glRasterPos2i(int x, int y); @DeprecatedGL void glRasterPos3f(float x, float y, float z); @DeprecatedGL void glRasterPos3d(double x, double y, double z); @DeprecatedGL void glRasterPos3i(int x, int y, int z); @DeprecatedGL void glRasterPos4f(float x, float y, float z, float w); @DeprecatedGL void glRasterPos4d(double x, double y, double z, double w); @DeprecatedGL void glRasterPos4i(int x, int y, int z, int w); @DeprecatedGL void glPushName(@GLuint int name); @DeprecatedGL void glPopName(); @DeprecatedGL void glPushMatrix(); @DeprecatedGL void glPopMatrix(); @Code(" StateTracker.pushAttrib(caps, mask);") @DeprecatedGL void glPushClientAttrib(@GLbitfield int mask); @Code(" StateTracker.popAttrib(caps);") @DeprecatedGL void glPopClientAttrib(); @DeprecatedGL void glPushAttrib(@GLbitfield int mask); @DeprecatedGL void glPopAttrib(); void glStencilFunc(@GLenum int func, int ref, @GLuint int mask); @DeprecatedGL void glVertexPointer(int size, @AutoType("pointer") @GLenum int type, @GLsizei int stride, @CachedReference @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLshort @GLint @GLfloat @GLdouble Buffer pointer); @DeprecatedGL @Alternate("glVertexPointer") void glVertexPointer(int size, @GLenum int type, @GLsizei int stride, @CachedReference @BufferObject(BufferKind.ArrayVBO) @Check @Const ByteBuffer pointer); @NoErrorCheck @DeprecatedGL void glVertex2f(float x, float y); @NoErrorCheck @DeprecatedGL void glVertex2d(double x, double y); @NoErrorCheck @DeprecatedGL void glVertex2i(int x, int y); @NoErrorCheck @DeprecatedGL void glVertex3f(float x, float y, float z); @NoErrorCheck @DeprecatedGL void glVertex3d(double x, double y, double z); @NoErrorCheck @DeprecatedGL void glVertex3i(int x, int y, int z); @NoErrorCheck @DeprecatedGL void glVertex4f(float x, float y, float z, float w); @NoErrorCheck @DeprecatedGL void glVertex4d(double x, double y, double z, double w); @NoErrorCheck @DeprecatedGL void glVertex4i(int x, int y, int z, int w); @DeprecatedGL void glTranslatef(float x, float y, float z); @DeprecatedGL void glTranslated(double x, double y, double z); void glTexImage1D(@GLenum int target, int level, int internalformat, @GLsizei int width, int border, @GLenum int format, @GLenum int type, @BufferObject(BufferKind.UnpackPBO) @Check(value = "GLChecks.calculateTexImage1DStorage(pixels, format, type, width)", canBeNull = true) @Const @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer pixels); void glTexImage2D(@GLenum int target, int level, int internalformat, int width, int height, int border, @GLenum int format, @GLenum int type, @BufferObject(BufferKind.UnpackPBO) @Check(value = "GLChecks.calculateTexImage2DStorage(pixels, format, type, width, height)", canBeNull = true) @Const @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer pixels); void glTexSubImage1D(@GLenum int target, int level, int xoffset, @GLsizei int width, @GLenum int format, @GLenum int type, @BufferObject(BufferKind.UnpackPBO) @Check("GLChecks.calculateImageStorage(pixels, format, type, width, 1, 1)") @Const @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer pixels); void glTexSubImage2D(@GLenum int target, int level, int xoffset, int yoffset, @GLsizei int width, @GLsizei int height, @GLenum int format, @GLenum int type, @BufferObject(BufferKind.UnpackPBO) @Check("GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)") @Const @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer pixels); void glTexParameterf(@GLenum int target, @GLenum int pname, float param); void glTexParameteri(@GLenum int target, @GLenum int pname, int param); @StripPostfix("param") void glTexParameterfv(@GLenum int target, @GLenum int pname, @Check("4") @Const FloatBuffer param); @StripPostfix("param") void glTexParameteriv(@GLenum int target, @GLenum int pname, @Check("4") @Const IntBuffer param); @DeprecatedGL void glTexGenf(@GLenum int coord, @GLenum int pname, float param); @DeprecatedGL void glTexGend(@GLenum int coord, @GLenum int pname, double param); @StripPostfix("params") @DeprecatedGL void glTexGenfv(@GLenum int coord, @GLenum int pname, @Check("4") @Const FloatBuffer params); @StripPostfix("params") @DeprecatedGL void glTexGendv(@GLenum int coord, @GLenum int pname, @Check("4") @Const DoubleBuffer params); @DeprecatedGL void glTexGeni(@GLenum int coord, @GLenum int pname, int param); @StripPostfix("params") @DeprecatedGL void glTexGeniv(@GLenum int coord, @GLenum int pname, @Check("4") @Const IntBuffer params); void glTexEnvf(@GLenum int target, @GLenum int pname, float param); void glTexEnvi(@GLenum int target, @GLenum int pname, int param); @StripPostfix("params") void glTexEnvfv(@GLenum int target, @GLenum int pname, @Check("4") @Const FloatBuffer params); @StripPostfix("params") void glTexEnviv(@GLenum int target, @GLenum int pname, @Check("4") @Const IntBuffer params); @DeprecatedGL void glTexCoordPointer(int size, @AutoType("pointer") @GLenum int type, @GLsizei int stride, @CachedReference(index = "StateTracker.getReferences(caps).glClientActiveTexture", name = "glTexCoordPointer_buffer") @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLint @GLshort @GLfloat @GLdouble Buffer pointer); @DeprecatedGL @Alternate("glTexCoordPointer") void glTexCoordPointer(int size, @GLenum int type, @GLsizei int stride, @CachedReference(index = "StateTracker.getReferences(caps).glClientActiveTexture", name = "glTexCoordPointer_buffer") @BufferObject(BufferKind.ArrayVBO) @Check @Const ByteBuffer pointer); @NoErrorCheck @DeprecatedGL void glTexCoord1f(float s); @NoErrorCheck @DeprecatedGL void glTexCoord1d(double s); @NoErrorCheck @DeprecatedGL void glTexCoord2f(float s, float t); @NoErrorCheck @DeprecatedGL void glTexCoord2d(double s, double t); @NoErrorCheck @DeprecatedGL void glTexCoord3f(float s, float t, float r); @NoErrorCheck @DeprecatedGL void glTexCoord3d(double s, double t, double r); @NoErrorCheck @DeprecatedGL void glTexCoord4f(float s, float t, float r, float q); @NoErrorCheck @DeprecatedGL void glTexCoord4d(double s, double t, double r, double q); void glStencilOp(@GLenum int fail, @GLenum int zfail, @GLenum int zpass); void glStencilMask(@GLuint int mask); void glViewport(int x, int y, @GLsizei int width, @GLsizei int height); }