/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.Alternate; import org.lwjgl.util.generator.opengl.*; import java.nio.LongBuffer; public interface NV_vertex_buffer_unified_memory { /** * Accepted by the <cap> parameter of DisableClientState, * EnableClientState, IsEnabled: */ int GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E; int GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F; /** * Accepted by the <pname> parameter of BufferAddressRangeNV * and the <value> parameter of GetIntegerui64i_vNV: */ int GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20; int GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25; /** * Accepted by the <pname> parameter of BufferAddressRangeNV * and the <value> parameter of GetIntegerui64vNV: */ int GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21; int GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22; int GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23; int GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24; int GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26; int GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27; int GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28; int GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29; /** Accepted by the <target> parameter of GetIntegeri_vNV: */ int GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A; int GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F; /** Accepted by the <value> parameter of GetIntegerv: */ int GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B; int GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C; int GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D; int GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E; int GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30; int GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31; int GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32; int GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33; void glBufferAddressRangeNV(@GLenum int pname, @GLuint int index, @GLuint64EXT long address, @GLsizeiptr long length); void glVertexFormatNV(int size, @GLenum int type, @GLsizei int stride); void glNormalFormatNV(@GLenum int type, @GLsizei int stride); void glColorFormatNV(int size, @GLenum int type, @GLsizei int stride); void glIndexFormatNV(@GLenum int type, @GLsizei int stride); void glTexCoordFormatNV(int size, @GLenum int type, @GLsizei int stride); void glEdgeFlagFormatNV(@GLsizei int stride); void glSecondaryColorFormatNV(int size, @GLenum int type, @GLsizei int stride); void glFogCoordFormatNV(@GLenum int type, @GLsizei int stride); void glVertexAttribFormatNV(@GLuint int index, int size, @GLenum int type, boolean normalized, @GLsizei int stride); void glVertexAttribIFormatNV(@GLuint int index, int size, @GLenum int type, @GLsizei int stride); @StripPostfix(value = "result", postfix = "i64i_v") void glGetIntegerui64i_vNV(@GLenum int value, @GLuint int index, @OutParameter @Check("1") @GLuint64EXT LongBuffer result); @Alternate("glGetIntegerui64i_vNV") @GLreturn("result") @StripPostfix(value = "result", postfix = "i_v") void glGetIntegerui64i_vNV2(@GLenum int value, @GLuint int index, @OutParameter @GLuint64EXT LongBuffer result); }