/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.util.input; import org.lwjgl.input.Controller; /** * Adapter for the Controller interface. It can be used as placeholder * Controller, which doesn't do anything (eg if Controllers.create() fails and * you don't want to take care of that). * * @author Onyx, Aho and all the other aliases... */ public class ControllerAdapter implements Controller { /** * Get the name assigned to this controller. * * @return The name assigned to this controller */ public String getName() { return "Dummy Controller"; } /** * Get the index of this controller in the collection * * @return The index of this controller in the collection */ public int getIndex() { return 0; //-1 maybe? } /** * Retrieve the number of buttons available on this controller * * @return The number of butotns available on this controller */ public int getButtonCount() { return 0; } /** * Get the name of the specified button. Be warned, often this is as * exciting as "Button X" * * @param index The index of the button whose name should be retrieved * @return The name of the button requested */ public String getButtonName(int index) { return "button n/a"; } /** * Check if a button is currently pressed * * @param index The button to check * @return True if the button is currently pressed */ public boolean isButtonPressed(int index) { return false; } /** * Poll the controller for new data. This will also update events */ public void poll() { } /** * Get the X-Axis value of the POV on this controller * * @return The X-Axis value of the POV on this controller */ public float getPovX() { return 0f; } /** * Get the Y-Axis value of the POV on this controller * * @return The Y-Axis value of the POV on this controller */ public float getPovY() { return 0f; } /** * Get the dead zone for a specified axis * * @param index The index of the axis for which to retrieve the dead zone * @return The dead zone for the specified axis */ public float getDeadZone(int index) { return 0f; } /** * Set the dead zone for the specified axis * * @param index The index of hte axis for which to set the dead zone * @param zone The dead zone to use for the specified axis */ public void setDeadZone(int index, float zone) { } /** * Retrieve the number of axes available on this controller. * * @return The number of axes available on this controller. */ public int getAxisCount() { return 0; } /** * Get the name that's given to the specified axis * * @param index The index of the axis whose name should be retrieved * @return The name of the specified axis. */ public String getAxisName(int index) { return "axis n/a"; } /** * Retrieve the value thats currently available on a specified axis. The * value will always be between 1.0 and -1.0 and will calibrate as values * are passed read. It may be useful to get the player to wiggle the * joystick from side to side to get the calibration right. * * @param index The index of axis to be read * @return The value from the specified axis. */ public float getAxisValue(int index) { return 0f; } /** * Get the value from the X axis if there is one. If no X axis is defined a * zero value will be returned. * * @return The value from the X axis */ public float getXAxisValue() { return 0f; } /** * Get the dead zone for the X axis. * * @return The dead zone for the X axis */ public float getXAxisDeadZone() { return 0f; } /** * Set the dead zone for the X axis * * @param zone The dead zone to use for the X axis */ public void setXAxisDeadZone(float zone) { } /** * Get the value from the Y axis if there is one. If no Y axis is defined a * zero value will be returned. * * @return The value from the Y axis */ public float getYAxisValue() { return 0f; } /** * Get the dead zone for the Y axis. * * @return The dead zone for the Y axis */ public float getYAxisDeadZone() { return 0f; } /** * Set the dead zone for the Y axis * * @param zone The dead zone to use for the Y axis */ public void setYAxisDeadZone(float zone) { } /** * Get the value from the Z axis if there is one. If no Z axis is defined a * zero value will be returned. * * @return The value from the Z axis */ public float getZAxisValue() { return 0f; } /** * Get the dead zone for the Z axis. * * @return The dead zone for the Z axis */ public float getZAxisDeadZone() { return 0f; } /** * Set the dead zone for the Z axis * * @param zone The dead zone to use for the Z axis */ public void setZAxisDeadZone(float zone) { } /** * Get the value from the RX axis if there is one. If no RX axis is defined * a zero value will be returned. * * @return The value from the RX axis */ public float getRXAxisValue() { return 0f; } /** * Get the dead zone for the RX axis. * * @return The dead zone for the RX axis */ public float getRXAxisDeadZone() { return 0f; } /** * Set the dead zone for the RX axis * * @param zone The dead zone to use for the RX axis */ public void setRXAxisDeadZone(float zone) { } /** * Get the value from the RY axis if there is one. If no RY axis is defined * a zero value will be returned. * * @return The value from the RY axis */ public float getRYAxisValue() { return 0f; } /** * Get the dead zone for the RY axis. * * @return The dead zone for the RY axis */ public float getRYAxisDeadZone() { return 0f; } /** * Set the dead zone for the RY axis * * @param zone The dead zone to use for the RY axis */ public void setRYAxisDeadZone(float zone) { } /** * Get the value from the RZ axis if there is one. If no RZ axis is defined * a zero value will be returned. * * @return The value from the RZ axis */ public float getRZAxisValue() { return 0f; } /** * Get the dead zone for the RZ axis. * * @return The dead zone for the RZ axis */ public float getRZAxisDeadZone() { return 0f; } /** * Set the dead zone for the RZ axis * * @param zone The dead zone to use for the RZ axis */ public void setRZAxisDeadZone(float zone) { } public int getRumblerCount() { return 0; } public String getRumblerName(int index) { return "rumber n/a"; } public void setRumblerStrength(int index, float strength) { } }