/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.opengl.GLuint; import org.lwjgl.util.generator.opengl.GLvoid; import java.nio.*; public interface ATI_map_object_buffer { /** * glMapObjectBufferATI maps an ATI vertex array object to a ByteBuffer. The old_buffer argument can be null, * in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null, * it will be returned if it points to the same mapped memory and has the same capacity as the vertex array object, * otherwise a new ByteBuffer is created. That way, an application will normally use glMapObjectBufferATI like this: * <p/> * ByteBuffer mapped_buffer; mapped_buffer = glMapObjectBufferATI(..., null); ... // Another map on the same buffer mapped_buffer = glMapObjectBufferATI(..., mapped_buffer); * <p/> * Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused. * <p/> * The version of this method without an explicit length argument calls glGetObjectBufferATI internally to * retrieve the current vertex array object size, which may cause a pipeline flush and reduce application performance. * <p/> * The version of this method with an explicit length argument is a fast alternative to the one without. No GL call * is made to retrieve the vertex array object size, so the user is responsible for tracking and using the appropriate length.<br> * Security warning: The length argument should match the vertex array object size. Reading from or writing to outside * the memory region that corresponds to the mapped vertex array object will cause native crashes. * * @param length the length of the mapped memory in bytes. * @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created. * * @return A ByteBuffer representing the mapped buffer memory. */ @CachedResult @GLvoid @AutoSize("ATIVertexArrayObject.glGetObjectBufferiATI(buffer, ATIVertexArrayObject.GL_OBJECT_BUFFER_SIZE_ATI)") ByteBuffer glMapObjectBufferATI(@GLuint int buffer); void glUnmapObjectBufferATI(@GLuint int buffer); }