/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.opengl.*; import java.nio.*; /** * <p/> * The GL12 imaging subset extension. * * @author cix_foo <cix_foo@users.sourceforge.net> * @version $Revision$ * $Id$ */ @Extension(postfix = "") @DeprecatedGL public interface ARB_imaging { int GL_BLEND_COLOR = 0x8005; int GL_FUNC_ADD = 0x8006; int GL_MIN = 0x8007; int GL_MAX = 0x8008; int GL_BLEND_EQUATION = 0x8009; int GL_FUNC_SUBTRACT = 0x800A; int GL_FUNC_REVERSE_SUBTRACT = 0x800B; int GL_COLOR_MATRIX = 0x80B1; int GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2; int GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3; int GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4; int GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5; int GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6; int GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7; int GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8; int GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9; int GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA; int GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB; int GL_COLOR_TABLE = 0x80D0; int GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1; int GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2; int GL_PROXY_COLOR_TABLE = 0x80D3; int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4; int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5; int GL_COLOR_TABLE_SCALE = 0x80D6; int GL_COLOR_TABLE_BIAS = 0x80D7; int GL_COLOR_TABLE_FORMAT = 0x80D8; int GL_COLOR_TABLE_WIDTH = 0x80D9; int GL_COLOR_TABLE_RED_SIZE = 0x80DA; int GL_COLOR_TABLE_GREEN_SIZE = 0x80DB; int GL_COLOR_TABLE_BLUE_SIZE = 0x80DC; int GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD; int GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE; int GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF; int GL_CONVOLUTION_1D = 0x8010; int GL_CONVOLUTION_2D = 0x8011; int GL_SEPARABLE_2D = 0x8012; int GL_CONVOLUTION_BORDER_MODE = 0x8013; int GL_CONVOLUTION_FILTER_SCALE = 0x8014; int GL_CONVOLUTION_FILTER_BIAS = 0x8015; int GL_REDUCE = 0x8016; int GL_CONVOLUTION_FORMAT = 0x8017; int GL_CONVOLUTION_WIDTH = 0x8018; int GL_CONVOLUTION_HEIGHT = 0x8019; int GL_MAX_CONVOLUTION_WIDTH = 0x801A; int GL_MAX_CONVOLUTION_HEIGHT = 0x801B; int GL_POST_CONVOLUTION_RED_SCALE = 0x801C; int GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D; int GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E; int GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F; int GL_POST_CONVOLUTION_RED_BIAS = 0x8020; int GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021; int GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022; int GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023; int GL_IGNORE_BORDER = 0x8150; int GL_CONSTANT_BORDER = 0x8151; int GL_REPLICATE_BORDER = 0x8153; int GL_CONVOLUTION_BORDER_COLOR = 0x8154; int GL_HISTOGRAM = 0x8024; int GL_PROXY_HISTOGRAM = 0x8025; int GL_HISTOGRAM_WIDTH = 0x8026; int GL_HISTOGRAM_FORMAT = 0x8027; int GL_HISTOGRAM_RED_SIZE = 0x8028; int GL_HISTOGRAM_GREEN_SIZE = 0x8029; int GL_HISTOGRAM_BLUE_SIZE = 0x802A; int GL_HISTOGRAM_ALPHA_SIZE = 0x802B; int GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C; int GL_HISTOGRAM_SINK = 0x802D; int GL_MINMAX = 0x802E; int GL_MINMAX_FORMAT = 0x802F; int GL_MINMAX_SINK = 0x8030; int GL_TABLE_TOO_LARGE = 0x8031; @DeprecatedGL void glColorTable(@GLenum int target, @GLenum int internalFormat, @GLsizei int width, @GLenum int format, @GLenum int type, @BufferObject(BufferKind.UnpackPBO) @Check("256") @Const @GLbyte @GLfloat @GLdouble Buffer data); @DeprecatedGL void glColorSubTable(@GLenum int target, @GLsizei int start, @GLsizei int count, @GLenum int format, @GLenum int type, @BufferObject(BufferKind.UnpackPBO) @Check("256") @Const @GLbyte @GLfloat @GLdouble Buffer data); @StripPostfix("params") @DeprecatedGL void glColorTableParameteriv(@GLenum int target, @GLenum int pname, @Check("4") @Const IntBuffer params); @StripPostfix("params") @DeprecatedGL void glColorTableParameterfv(@GLenum int target, @GLenum int pname, @Check("4") @Const FloatBuffer params); @DeprecatedGL void glCopyColorSubTable(@GLenum int target, @GLsizei int start, int x, int y, @GLsizei int width); @DeprecatedGL void glCopyColorTable(@GLenum int target, @GLenum int internalformat, int x, int y, @GLsizei int width); @DeprecatedGL void glGetColorTable(@GLenum int target, @GLenum int format, @GLenum int type, @OutParameter @Check("256") @GLbyte @GLfloat @GLdouble Buffer data); @StripPostfix("params") @DeprecatedGL void glGetColorTableParameteriv(@GLenum int target, @GLenum int pname, @Check("4") IntBuffer params); @StripPostfix("params") @DeprecatedGL void glGetColorTableParameterfv(@GLenum int target, @GLenum int pname, @Check("4") FloatBuffer params); @Reuse("GL14") void glBlendEquation(@GLenum int mode); @Reuse("GL14") void glBlendColor(@GLclampf float red, @GLclampf float green, @GLclampf float blue, @GLclampf float alpha); @DeprecatedGL void glHistogram(@GLenum int target, @GLsizei int width, @GLenum int internalformat, boolean sink); @DeprecatedGL void glResetHistogram(@GLenum int target); @DeprecatedGL void glGetHistogram(@GLenum int target, boolean reset, @GLenum int format, @GLenum int type, @OutParameter @BufferObject(BufferKind.PackPBO) @Check("256") @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer values); @StripPostfix("params") @DeprecatedGL void glGetHistogramParameterfv(@GLenum int target, @GLenum int pname, @OutParameter @Check("256") FloatBuffer params); @StripPostfix("params") @DeprecatedGL void glGetHistogramParameteriv(@GLenum int target, @GLenum int pname, @OutParameter @Check("256") IntBuffer params); @DeprecatedGL void glMinmax(@GLenum int target, @GLenum int internalformat, boolean sink); @DeprecatedGL void glResetMinmax(@GLenum int target); @DeprecatedGL void glGetMinmax(@GLenum int target, boolean reset, @GLenum int format, @GLenum int types, @OutParameter @BufferObject(BufferKind.PackPBO) @Check("4") @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer values); @StripPostfix("params") @DeprecatedGL void glGetMinmaxParameterfv(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); @StripPostfix("params") @DeprecatedGL void glGetMinmaxParameteriv(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); @DeprecatedGL void glConvolutionFilter1D(@GLenum int target, @GLenum int internalformat, @GLsizei int width, @GLenum int format, @GLenum int type, @BufferObject(BufferKind.UnpackPBO) @Check("GLChecks.calculateImageStorage(image, format, type, width, 1, 1)") @Const @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer image); @DeprecatedGL void glConvolutionFilter2D(@GLenum int target, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, @GLenum int format, @GLenum int type, @BufferObject(BufferKind.UnpackPBO) @Check("GLChecks.calculateImageStorage(image, format, type, width, height, 1)") @Const @GLbyte @GLshort @GLint Buffer image); @DeprecatedGL void glConvolutionParameterf(@GLenum int target, @GLenum int pname, float params); @StripPostfix("params") @DeprecatedGL void glConvolutionParameterfv(@GLenum int target, @GLenum int pname, @Check("4") @Const FloatBuffer params); @DeprecatedGL void glConvolutionParameteri(@GLenum int target, @GLenum int pname, int params); @StripPostfix("params") @DeprecatedGL void glConvolutionParameteriv(@GLenum int target, @GLenum int pname, @Check("4") @Const IntBuffer params); @DeprecatedGL void glCopyConvolutionFilter1D(@GLenum int target, @GLenum int internalformat, int x, int y, @GLsizei int width); @DeprecatedGL void glCopyConvolutionFilter2D(@GLenum int target, @GLenum int internalformat, int x, int y, @GLsizei int width, @GLsizei int height); // TODO: check buffer size valid @DeprecatedGL void glGetConvolutionFilter(@GLenum int target, @GLenum int format, @GLenum int type, @OutParameter @BufferObject(BufferKind.PackPBO) @Check @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer image); @StripPostfix("params") @DeprecatedGL void glGetConvolutionParameterfv(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); @StripPostfix("params") @DeprecatedGL void glGetConvolutionParameteriv(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); // TODO: check buffer size valid @DeprecatedGL void glSeparableFilter2D(@GLenum int target, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, @GLenum int format, @GLenum int type, @BufferObject(BufferKind.UnpackPBO) @Check @Const @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer row, @BufferObject(BufferKind.UnpackPBO) @Check @Const @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer column); // TODO: check buffer size valid @DeprecatedGL void glGetSeparableFilter(@GLenum int target, @GLenum int format, @GLenum int type, @OutParameter @BufferObject(BufferKind.PackPBO) @Check @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer row, @BufferObject(BufferKind.PackPBO) @Check @GLbyte @GLshort @GLint @GLdouble Buffer column, @BufferObject(BufferKind.PackPBO) @Check @GLbyte @GLshort @GLint @GLdouble Buffer span); }