/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.Alternate;
import org.lwjgl.util.generator.opengl.GLreturn;
import org.lwjgl.util.generator.opengl.GLsizei;
import org.lwjgl.util.generator.opengl.GLuint;
import java.nio.IntBuffer;
public interface ARB_vertex_array_object {
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
int GL_VERTEX_ARRAY_BINDING = 0x85B5;
@Reuse("GL30")
void glBindVertexArray(@GLuint int array);
@Reuse("GL30")
void glDeleteVertexArrays(@AutoSize("arrays") @GLsizei int n, @Const @GLuint IntBuffer arrays);
@Reuse("GL30")
@Alternate("glDeleteVertexArrays")
void glDeleteVertexArrays(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, array)", keepParam = true) int array);
@Reuse("GL30")
void glGenVertexArrays(@AutoSize("arrays") @GLsizei int n, @OutParameter @GLuint IntBuffer arrays);
@Reuse("GL30")
@Alternate("glGenVertexArrays")
@GLreturn("arrays")
void glGenVertexArrays2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer arrays);
@Reuse("GL30")
boolean glIsVertexArray(@GLuint int array);
}