/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.Alternate; import org.lwjgl.util.generator.opengl.GLreturn; import org.lwjgl.util.generator.opengl.GLsizei; import org.lwjgl.util.generator.opengl.GLuint; import java.nio.IntBuffer; public interface ARB_vertex_array_object { /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ int GL_VERTEX_ARRAY_BINDING = 0x85B5; @Reuse("GL30") void glBindVertexArray(@GLuint int array); @Reuse("GL30") void glDeleteVertexArrays(@AutoSize("arrays") @GLsizei int n, @Const @GLuint IntBuffer arrays); @Reuse("GL30") @Alternate("glDeleteVertexArrays") void glDeleteVertexArrays(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, array)", keepParam = true) int array); @Reuse("GL30") void glGenVertexArrays(@AutoSize("arrays") @GLsizei int n, @OutParameter @GLuint IntBuffer arrays); @Reuse("GL30") @Alternate("glGenVertexArrays") @GLreturn("arrays") void glGenVertexArrays2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer arrays); @Reuse("GL30") boolean glIsVertexArray(@GLuint int array); }