/* * Copyright (c) 2002-2011 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengles; import org.lwjgl.util.generator.opengl.GLenum; import org.lwjgl.util.generator.opengl.GLsizei; import org.lwjgl.util.generator.opengl.GLuint; public interface EXT_texture_storage { /** Accepted by the <value> parameter of GetTexParameter{if}v: */ int GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F; /** * Accepted by the <internalformat> parameter of TexStorage* when * implemented on OpenGL ES: */ int GL_ALPHA8_EXT = 0x803C, GL_LUMINANCE8_EXT = 0x8040, GL_LUMINANCE8_ALPHA8_EXT = 0x8045, GL_RGBA32F_EXT = 0x8814, GL_RGB32F_EXT = 0x8815, GL_ALPHA32F_EXT = 0x8816, GL_LUMINANCE32F_EXT = 0x8818, GL_LUMINANCE_ALPHA32F_EXT = 0x8819, GL_RGBA16F_EXT = 0x881A, GL_RGB16F_EXT = 0x881B, GL_ALPHA16F_EXT = 0x881C, GL_LUMINANCE16F_EXT = 0x881E, GL_LUMINANCE_ALPHA16F_EXT = 0x881F, GL_RGB10_A2_EXT = 0x8059, GL_RGB10_EXT = 0x8052, GL_BGRA8_EXT = 0x93A1; void glTexStorage1DEXT(@GLenum int target, @GLsizei int levels, @GLenum int internalformat, @GLsizei int width); void glTexStorage2DEXT(@GLenum int target, @GLsizei int levels, @GLenum int internalformat, @GLsizei int width, @GLsizei int height); void glTexStorage3DEXT(@GLenum int target, @GLsizei int levels, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth); void glTextureStorage1DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels, @GLenum int internalformat, @GLsizei int width); void glTextureStorage2DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels, @GLenum int internalformat, @GLsizei int width, @GLsizei int height); void glTextureStorage3DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth); }