/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.util.vector; import java.io.Serializable; import java.nio.FloatBuffer; /** * * Base class for matrices. When a matrix is constructed it will be the identity * matrix unless otherwise stated. * * @author cix_foo <cix_foo@users.sourceforge.net> * @version $Revision$ * $Id$ */ public abstract class Matrix implements Serializable { /** * Constructor for Matrix. */ protected Matrix() { super(); } /** * Set this matrix to be the identity matrix. * @return this */ public abstract Matrix setIdentity(); /** * Invert this matrix * @return this */ public abstract Matrix invert(); /** * Load from a float buffer. The buffer stores the matrix in column major * (OpenGL) order. * * @param buf A float buffer to read from * @return this */ public abstract Matrix load(FloatBuffer buf); /** * Load from a float buffer. The buffer stores the matrix in row major * (mathematical) order. * * @param buf A float buffer to read from * @return this */ public abstract Matrix loadTranspose(FloatBuffer buf); /** * Negate this matrix * @return this */ public abstract Matrix negate(); /** * Store this matrix in a float buffer. The matrix is stored in column * major (openGL) order. * @param buf The buffer to store this matrix in * @return this */ public abstract Matrix store(FloatBuffer buf); /** * Store this matrix in a float buffer. The matrix is stored in row * major (maths) order. * @param buf The buffer to store this matrix in * @return this */ public abstract Matrix storeTranspose(FloatBuffer buf); /** * Transpose this matrix * @return this */ public abstract Matrix transpose(); /** * Set this matrix to 0. * @return this */ public abstract Matrix setZero(); /** * @return the determinant of the matrix */ public abstract float determinant(); }