/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; public interface NV_texture_shader3 { int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850; int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851; int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852; int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853; int GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854; int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855; int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856; int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857; int GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858; int GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859; int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A; int GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B; int GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C; int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D; int GL_HILO8_NV = 0x885E; int GL_SIGNED_HILO8_NV = 0x885F; int GL_FORCE_BLUE_TO_ONE_NV = 0x8860; }