/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.opengl.*; import java.nio.*; public interface ARB_vertex_shader { /** * Accepted by the <shaderType> argument of CreateShaderObjectARB and * returned by the <params> parameter of GetObjectParameter{if}vARB: */ int GL_VERTEX_SHADER_ARB = 0x8B31; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A; int GL_MAX_VARYING_FLOATS_ARB = 0x8B4B; int GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869; int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872; int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C; int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D; int GL_MAX_TEXTURE_COORDS_ARB = 0x8871; /** * Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and * by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev: */ int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642; int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643; /** Accepted by the <pname> parameter GetObjectParameter{if}vARB: */ int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89; int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A; /** Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB: */ int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622; int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623; int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624; int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625; int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A; int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626; /** Accepted by the <pname> parameter of GetVertexAttribPointervARB: */ int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645; /** Returned by the <type> parameter of GetActiveAttribARB: */ int GL_FLOAT_VEC2_ARB = 0x8B50; int GL_FLOAT_VEC3_ARB = 0x8B51; int GL_FLOAT_VEC4_ARB = 0x8B52; int GL_FLOAT_MAT2_ARB = 0x8B5A; int GL_FLOAT_MAT3_ARB = 0x8B5B; int GL_FLOAT_MAT4_ARB = 0x8B5C; @NoErrorCheck void glVertexAttrib1sARB(@GLuint int index, short v0); @NoErrorCheck void glVertexAttrib1fARB(@GLuint int index, float v0); @NoErrorCheck void glVertexAttrib1dARB(@GLuint int index, double v0); @NoErrorCheck void glVertexAttrib2sARB(@GLuint int index, short v0, short v1); @NoErrorCheck void glVertexAttrib2fARB(@GLuint int index, float v0, float v1); @NoErrorCheck void glVertexAttrib2dARB(@GLuint int index, double v0, double v1); @NoErrorCheck void glVertexAttrib3sARB(@GLuint int index, short v0, short v1, short v2); @NoErrorCheck void glVertexAttrib3fARB(@GLuint int index, float v0, float v1, float v2); @NoErrorCheck void glVertexAttrib3dARB(@GLuint int index, double v0, double v1, double v2); @NoErrorCheck void glVertexAttrib4sARB(@GLuint int index, short v0, short v1, short v2, short v3); @NoErrorCheck void glVertexAttrib4fARB(@GLuint int index, float v0, float v1, float v2, float v3); @NoErrorCheck void glVertexAttrib4dARB(@GLuint int index, double v0, double v1, double v2, double v3); @NoErrorCheck void glVertexAttrib4NubARB(@GLuint int index, @GLubyte byte x, @GLubyte byte y, @GLubyte byte z, @GLubyte byte w); void glVertexAttribPointerARB(@GLuint int index, int size, @AutoType("buffer") @GLenum int type, boolean normalized, @GLsizei int stride, @CachedReference(index = "index", name = "glVertexAttribPointer_buffer") @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLbyte @GLubyte @GLshort @GLushort @GLint @GLuint @GLfloat @GLdouble Buffer buffer); @Alternate("glVertexAttribPointerARB") void glVertexAttribPointerARB(@GLuint int index, int size, @GLenum int type, boolean normalized, @GLsizei int stride, @CachedReference(index = "index", name = "glVertexAttribPointer_buffer") @BufferObject(BufferKind.ArrayVBO) @Check @Const ByteBuffer buffer); void glEnableVertexAttribArrayARB(@GLuint int index); void glDisableVertexAttribArrayARB(@GLuint int index); void glBindAttribLocationARB(@GLhandleARB int programObj, @GLuint int index, @NullTerminated @Const @GLcharARB ByteBuffer name); @Alternate("glBindAttribLocationARB") void glBindAttribLocationARB(@GLhandleARB int programObj, @GLuint int index, @NullTerminated CharSequence name); void glGetActiveAttribARB(@GLhandleARB int programObj, @GLuint int index, @AutoSize("name") @GLsizei int maxLength, @OutParameter @GLsizei @Check(value = "1", canBeNull = true) IntBuffer length, @OutParameter @Check("1") IntBuffer size, @OutParameter @GLenum @Check("1") IntBuffer type, @OutParameter @GLcharARB ByteBuffer name); /** Overloads glGetActiveAttribARB. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */ @Alternate("glGetActiveAttribARB") @GLreturn(value = "name", maxLength = "maxLength") void glGetActiveAttribARB2(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength, @OutParameter @GLsizei @Constant("MemoryUtil.getAddress0(name_length)") IntBuffer length, @OutParameter @Check("2") IntBuffer sizeType, @OutParameter @GLenum @Constant("MemoryUtil.getAddress(sizeType, sizeType.position() + 1)") IntBuffer type, @OutParameter @GLcharARB ByteBuffer name); /** Overloads glGetActiveAttribARB. This version returns only the attrib name. */ @Alternate(value = "glGetActiveAttribARB", javaAlt = true) @GLreturn(value = "name", maxLength = "maxLength") void glGetActiveAttribARB(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength, @OutParameter @GLsizei @Constant("MemoryUtil.getAddress0(name_length), MemoryUtil.getAddress0(APIUtil.getBufferInt(caps)), MemoryUtil.getAddress(APIUtil.getBufferInt(caps), 1)") IntBuffer length, @OutParameter @GLcharARB ByteBuffer name); /** Overloads glGetActiveAttribARB. This version returns only the attrib size. */ @Alternate(value = "glGetActiveAttribARB", javaAlt = true) @GLreturn(value = "size") void glGetActiveAttribSizeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength, @OutParameter @GLsizei @Constant("0L") IntBuffer length, @OutParameter IntBuffer size, @OutParameter @GLenum @Constant("MemoryUtil.getAddress(size, 1)") IntBuffer type, // Reuse size buffer and ignore @OutParameter @GLcharARB @Constant("APIUtil.getBufferByte0(caps)") ByteBuffer name); /** Overloads glGetActiveAttribARB. This version returns only the attrib type. */ @Alternate(value = "glGetActiveAttribARB", javaAlt = true) @GLreturn(value = "type") void glGetActiveAttribTypeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength, @OutParameter @GLsizei @Constant("0L") IntBuffer length, @OutParameter @Constant("MemoryUtil.getAddress(type, 1)") IntBuffer size, // Reuse type buffer and ignore @OutParameter @GLenum IntBuffer type, @OutParameter @GLcharARB @Constant("APIUtil.getBufferByte0(caps)") ByteBuffer name); int glGetAttribLocationARB(@GLhandleARB int programObj, @NullTerminated @Const @GLcharARB ByteBuffer name); @Alternate("glGetAttribLocationARB") int glGetAttribLocationARB(@GLhandleARB int programObj, @NullTerminated CharSequence name); @StripPostfix("params") void glGetVertexAttribfvARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); @StripPostfix("params") void glGetVertexAttribdvARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") DoubleBuffer params); @StripPostfix("params") void glGetVertexAttribivARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); @StripPostfix("result") void glGetVertexAttribPointervARB(@GLuint int index, @GLenum int pname, @Result @GLvoid ByteBuffer result); }