/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.input; /** * A game controller of some sort that will provide input. The controller * presents buttons and axes. Buttons are either pressed or not pressed. Axis * provide analogue values. * * @author Kevin Glass */ public interface Controller { /** * Get the name assigned to this controller. * * @return The name assigned to this controller */ String getName(); /** * Get the index of this controller in the collection * * @return The index of this controller in the collection */ int getIndex(); /** * Retrieve the number of buttons available on this controller * * @return The number of butotns available on this controller */ int getButtonCount(); /** * Get the name of the specified button. Be warned, often this is * as exciting as "Button X" * * @param index The index of the button whose name should be retrieved * @return The name of the button requested */ String getButtonName(int index); /** * Check if a button is currently pressed * * @param index The button to check * @return True if the button is currently pressed */ boolean isButtonPressed(int index); /** * Poll the controller for new data. This will also update * events */ void poll(); /** * Get the X-Axis value of the POV on this controller * * @return The X-Axis value of the POV on this controller */ float getPovX(); /** * Get the Y-Axis value of the POV on this controller * * @return The Y-Axis value of the POV on this controller */ float getPovY(); /** * Get the dead zone for a specified axis * * @param index The index of the axis for which to retrieve the dead zone * @return The dead zone for the specified axis */ float getDeadZone(int index); /** * Set the dead zone for the specified axis * * @param index The index of hte axis for which to set the dead zone * @param zone The dead zone to use for the specified axis */ void setDeadZone(int index,float zone); /** * Retrieve the number of axes available on this controller. * * @return The number of axes available on this controller. */ int getAxisCount(); /** * Get the name that's given to the specified axis * * @param index The index of the axis whose name should be retrieved * @return The name of the specified axis. */ String getAxisName(int index); /** * Retrieve the value thats currently available on a specified axis. The * value will always be between 1.0 and -1.0 and will calibrate as values * are passed read. It may be useful to get the player to wiggle the joystick * from side to side to get the calibration right. * * @param index The index of axis to be read * @return The value from the specified axis. */ float getAxisValue(int index); /** * Get the value from the X axis if there is one. If no X axis is * defined a zero value will be returned. * * @return The value from the X axis */ float getXAxisValue(); /** * Get the dead zone for the X axis. * * @return The dead zone for the X axis */ float getXAxisDeadZone(); /** * Set the dead zone for the X axis * * @param zone The dead zone to use for the X axis */ void setXAxisDeadZone(float zone); /** * Get the value from the Y axis if there is one. If no Y axis is * defined a zero value will be returned. * * @return The value from the Y axis */ float getYAxisValue(); /** * Get the dead zone for the Y axis. * * @return The dead zone for the Y axis */ float getYAxisDeadZone(); /** * Set the dead zone for the Y axis * * @param zone The dead zone to use for the Y axis */ void setYAxisDeadZone(float zone); /** * Get the value from the Z axis if there is one. If no Z axis is * defined a zero value will be returned. * * @return The value from the Z axis */ float getZAxisValue(); /** * Get the dead zone for the Z axis. * * @return The dead zone for the Z axis */ float getZAxisDeadZone(); /** * Set the dead zone for the Z axis * * @param zone The dead zone to use for the Z axis */ void setZAxisDeadZone(float zone); /** * Get the value from the RX axis if there is one. If no RX axis is * defined a zero value will be returned. * * @return The value from the RX axis */ float getRXAxisValue(); /** * Get the dead zone for the RX axis. * * @return The dead zone for the RX axis */ float getRXAxisDeadZone(); /** * Set the dead zone for the RX axis * * @param zone The dead zone to use for the RX axis */ void setRXAxisDeadZone(float zone); /** * Get the value from the RY axis if there is one. If no RY axis is * defined a zero value will be returned. * * @return The value from the RY axis */ float getRYAxisValue(); /** * Get the dead zone for the RY axis. * * @return The dead zone for the RY axis */ float getRYAxisDeadZone(); /** * Set the dead zone for the RY axis * * @param zone The dead zone to use for the RY axis */ void setRYAxisDeadZone(float zone); /** * Get the value from the RZ axis if there is one. If no RZ axis is * defined a zero value will be returned. * * @return The value from the RZ axis */ float getRZAxisValue(); /** * Get the dead zone for the RZ axis. * * @return The dead zone for the RZ axis */ float getRZAxisDeadZone(); /** * Set the dead zone for the RZ axis * * @param zone The dead zone to use for the RZ axis */ void setRZAxisDeadZone(float zone); /** Returns the number of rumblers this controller supports */ int getRumblerCount(); /** Returns the name of the specified rumbler * * @param index The rumbler index */ String getRumblerName(int index); /** Sets the vibration strength of the specified rumbler * * @param index The index of the rumbler * @param strength The strength to vibrate at */ void setRumblerStrength(int index, float strength); }