/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
public interface ARB_texture_cube_map_array {
/**
* Accepted by the <target> parameter of TexParameteri, TexParameteriv,
* TexParameterf, TexParameterfv, BindTexture, and GenerateMipmap:
* <p/>
* Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
* CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
* <p/>
* Accepted by the <tex> parameter of GetTexImage:
*/
int GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetDoublev,
* GetIntegerv and GetFloatv:
*/
int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A;
/**
* Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
* CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
*/
int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B;
/** Returned by the <type> parameter of GetActiveUniform: */
int GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C;
int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D;
int GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E;
int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F;
}