/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.opengl.GLintptr; import org.lwjgl.util.generator.opengl.GLuint; public interface EXT_bindable_uniform { /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, * and GetDoublev: */ int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2; int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3; int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4; int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED; int GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF; /** * Accepted by the <target> parameters of BindBuffer, BufferData, * BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and * GetBufferPointerv: */ int GL_UNIFORM_BUFFER_EXT = 0x8DEE; void glUniformBufferEXT(@GLuint int program, int location, @GLuint int buffer); int glGetUniformBufferSizeEXT(@GLuint int program, int location); @GLintptr long glGetUniformOffsetEXT(@GLuint int program, int location); }