/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
public interface NV_depth_buffer_float {
/**
* Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
* TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
* and returned in the <data> parameter of GetTexLevelParameter and
* GetRenderbufferParameterivEXT:
*/
int GL_DEPTH_COMPONENT32F_NV = 0x8DAB;
int GL_DEPTH32F_STENCIL8_NV = 0x8DAC;
/**
* Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,
* TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
* GetTexImage:
*/
int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD;
/**
* Accepted by the <pname> parameters of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
int GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF;
void glDepthRangedNV(double n, double f);
void glClearDepthdNV(double d);
void glDepthBoundsdNV(double zmin, double zmax);
}