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package org.lwjgl.opengl;
import org.lwjgl.util.generator.opengl.GLenum;
public interface AMD_vertex_shader_tessellator {
/** Returned by the <type> parameter of GetActiveUniform: */
int GL_SAMPLER_BUFFER_AMD = 0x9001;
int GL_INT_SAMPLER_BUFFER_AMD = 0x9002;
int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003;
/** Accepted by TessellationModeAMD */
int GL_DISCRETE_AMD = 0x9006;
int GL_CONTINUOUS_AMD = 0x9007;
/** Accepted by GetIntegerv */
int GL_TESSELLATION_MODE_AMD = 0x9004;
/** Accepted by GetFloatv */
int GL_TESSELLATION_FACTOR_AMD = 0x9005;
void glTessellationFactorAMD(float factor);
void glTessellationModeAMD(@GLenum int mode);
}