/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.util.vector; import java.io.Serializable; import java.nio.FloatBuffer; /** * * Holds a 2x2 matrix * * @author cix_foo <cix_foo@users.sourceforge.net> * @version $Revision$ * $Id$ */ public class Matrix2f extends Matrix implements Serializable { private static final long serialVersionUID = 1L; public float m00, m01, m10, m11; /** * Constructor for Matrix2f. The matrix is initialised to the identity. */ public Matrix2f() { setIdentity(); } /** * Constructor */ public Matrix2f(Matrix2f src) { load(src); } /** * Load from another matrix * @param src The source matrix * @return this */ public Matrix2f load(Matrix2f src) { return load(src, this); } /** * Copy the source matrix to the destination matrix. * @param src The source matrix * @param dest The destination matrix, or null if a new one should be created. * @return The copied matrix */ public static Matrix2f load(Matrix2f src, Matrix2f dest) { if (dest == null) dest = new Matrix2f(); dest.m00 = src.m00; dest.m01 = src.m01; dest.m10 = src.m10; dest.m11 = src.m11; return dest; } /** * Load from a float buffer. The buffer stores the matrix in column major * (OpenGL) order. * * @param buf A float buffer to read from * @return this */ public Matrix load(FloatBuffer buf) { m00 = buf.get(); m01 = buf.get(); m10 = buf.get(); m11 = buf.get(); return this; } /** * Load from a float buffer. The buffer stores the matrix in row major * (mathematical) order. * * @param buf A float buffer to read from * @return this */ public Matrix loadTranspose(FloatBuffer buf) { m00 = buf.get(); m10 = buf.get(); m01 = buf.get(); m11 = buf.get(); return this; } /** * Store this matrix in a float buffer. The matrix is stored in column * major (openGL) order. * @param buf The buffer to store this matrix in */ public Matrix store(FloatBuffer buf) { buf.put(m00); buf.put(m01); buf.put(m10); buf.put(m11); return this; } /** * Store this matrix in a float buffer. The matrix is stored in row * major (maths) order. * @param buf The buffer to store this matrix in */ public Matrix storeTranspose(FloatBuffer buf) { buf.put(m00); buf.put(m10); buf.put(m01); buf.put(m11); return this; } /** * Add two matrices together and place the result in a third matrix. * @param left The left source matrix * @param right The right source matrix * @param dest The destination matrix, or null if a new one is to be created * @return the destination matrix */ public static Matrix2f add(Matrix2f left, Matrix2f right, Matrix2f dest) { if (dest == null) dest = new Matrix2f(); dest.m00 = left.m00 + right.m00; dest.m01 = left.m01 + right.m01; dest.m10 = left.m10 + right.m10; dest.m11 = left.m11 + right.m11; return dest; } /** * Subtract the right matrix from the left and place the result in a third matrix. * @param left The left source matrix * @param right The right source matrix * @param dest The destination matrix, or null if a new one is to be created * @return the destination matrix */ public static Matrix2f sub(Matrix2f left, Matrix2f right, Matrix2f dest) { if (dest == null) dest = new Matrix2f(); dest.m00 = left.m00 - right.m00; dest.m01 = left.m01 - right.m01; dest.m10 = left.m10 - right.m10; dest.m11 = left.m11 - right.m11; return dest; } /** * Multiply the right matrix by the left and place the result in a third matrix. * @param left The left source matrix * @param right The right source matrix * @param dest The destination matrix, or null if a new one is to be created * @return the destination matrix */ public static Matrix2f mul(Matrix2f left, Matrix2f right, Matrix2f dest) { if (dest == null) dest = new Matrix2f(); float m00 = left.m00 * right.m00 + left.m10 * right.m01; float m01 = left.m01 * right.m00 + left.m11 * right.m01; float m10 = left.m00 * right.m10 + left.m10 * right.m11; float m11 = left.m01 * right.m10 + left.m11 * right.m11; dest.m00 = m00; dest.m01 = m01; dest.m10 = m10; dest.m11 = m11; return dest; } /** * Transform a Vector by a matrix and return the result in a destination * vector. * @param left The left matrix * @param right The right vector * @param dest The destination vector, or null if a new one is to be created * @return the destination vector */ public static Vector2f transform(Matrix2f left, Vector2f right, Vector2f dest) { if (dest == null) dest = new Vector2f(); float x = left.m00 * right.x + left.m10 * right.y; float y = left.m01 * right.x + left.m11 * right.y; dest.x = x; dest.y = y; return dest; } /** * Transpose this matrix * @return this */ public Matrix transpose() { return transpose(this); } /** * Transpose this matrix and place the result in another matrix. * @param dest The destination matrix or null if a new matrix is to be created * @return the transposed matrix */ public Matrix2f transpose(Matrix2f dest) { return transpose(this, dest); } /** * Transpose the source matrix and place the result in the destination matrix. * @param src The source matrix or null if a new matrix is to be created * @param dest The destination matrix or null if a new matrix is to be created * @return the transposed matrix */ public static Matrix2f transpose(Matrix2f src, Matrix2f dest) { if (dest == null) dest = new Matrix2f(); float m01 = src.m10; float m10 = src.m01; dest.m01 = m01; dest.m10 = m10; return dest; } /** * Invert this matrix * @return this if successful, null otherwise */ public Matrix invert() { return invert(this, this); } /** * Invert the source matrix and place the result in the destination matrix. * @param src The source matrix to be inverted * @param dest The destination matrix or null if a new matrix is to be created * @return The inverted matrix, or null if source can't be reverted. */ public static Matrix2f invert(Matrix2f src, Matrix2f dest) { /* *inv(A) = 1/det(A) * adj(A); */ float determinant = src.determinant(); if (determinant != 0) { if (dest == null) dest = new Matrix2f(); float determinant_inv = 1f/determinant; float t00 = src.m11*determinant_inv; float t01 = -src.m01*determinant_inv; float t11 = src.m00*determinant_inv; float t10 = -src.m10*determinant_inv; dest.m00 = t00; dest.m01 = t01; dest.m10 = t10; dest.m11 = t11; return dest; } else return null; } /** * Returns a string representation of this matrix */ public String toString() { StringBuilder buf = new StringBuilder(); buf.append(m00).append(' ').append(m10).append(' ').append('\n'); buf.append(m01).append(' ').append(m11).append(' ').append('\n'); return buf.toString(); } /** * Negate this matrix * @return this */ public Matrix negate() { return negate(this); } /** * Negate this matrix and stash the result in another matrix. * @param dest The destination matrix, or null if a new matrix is to be created * @return the negated matrix */ public Matrix2f negate(Matrix2f dest) { return negate(this, dest); } /** * Negate the source matrix and stash the result in the destination matrix. * @param src The source matrix to be negated * @param dest The destination matrix, or null if a new matrix is to be created * @return the negated matrix */ public static Matrix2f negate(Matrix2f src, Matrix2f dest) { if (dest == null) dest = new Matrix2f(); dest.m00 = -src.m00; dest.m01 = -src.m01; dest.m10 = -src.m10; dest.m11 = -src.m11; return dest; } /** * Set this matrix to be the identity matrix. * @return this */ public Matrix setIdentity() { return setIdentity(this); } /** * Set the source matrix to be the identity matrix. * @param src The matrix to set to the identity. * @return The source matrix */ public static Matrix2f setIdentity(Matrix2f src) { src.m00 = 1.0f; src.m01 = 0.0f; src.m10 = 0.0f; src.m11 = 1.0f; return src; } /** * Set this matrix to 0. * @return this */ public Matrix setZero() { return setZero(this); } public static Matrix2f setZero(Matrix2f src) { src.m00 = 0.0f; src.m01 = 0.0f; src.m10 = 0.0f; src.m11 = 0.0f; return src; } /* (non-Javadoc) * @see org.lwjgl.vector.Matrix#determinant() */ public float determinant() { return m00 * m11 - m01*m10; } }