/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.opengl.*; import java.nio.*; public interface NV_vertex_array_range { int GL_VERTEX_ARRAY_RANGE_NV = 0x851D; int GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E; int GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F; int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520; int GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521; void glVertexArrayRangeNV(@AutoSize("pPointer") @GLsizei int size, @Const @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer pPointer); void glFlushVertexArrayRangeNV(); @PlatformDependent({Platform.WGL, Platform.GLX}) @GLvoid @AutoSize("size") ByteBuffer glAllocateMemoryNV(int size, float readFrequency, float writeFrequency, float priority); @PlatformDependent({Platform.WGL, Platform.GLX}) void glFreeMemoryNV(@Check @GLbyte Buffer pointer); }