/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.test.applet; import org.lwjgl.LWJGLException; import org.lwjgl.opengl.AWTGLCanvas; import static org.lwjgl.opengl.GL11.*; public class Speed extends AWTGLCanvas implements Test { private float angle; private long startTime = System.currentTimeMillis() + 5000; private long fps; public Speed() throws LWJGLException { } public void paintGL() { glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION_MATRIX); glLoadIdentity(); glOrtho(0, 640, 0, 480, 1, -1); glMatrixMode(GL_MODELVIEW_MATRIX); glPushMatrix(); glTranslatef(320, 240, 0.0f); glRotatef(angle, 0, 0, 1.0f); glBegin(GL_QUADS); glVertex2i(-50, -50); glVertex2i(50, -50); glVertex2i(50, 50); glVertex2i(-50, 50); glEnd(); glPopMatrix(); angle += 1; try { swapBuffers(); if (isVisible()) { Thread.yield(); // Helps input responsiveness on linux repaint(); } } catch (Exception e) {/*OK*/ } if (startTime > System.currentTimeMillis()) { fps++; } else { long timeUsed = 5000 + (startTime - System.currentTimeMillis()); startTime = System.currentTimeMillis() + 5000; System.out.println(fps + " frames in " + timeUsed / 1000f + " seconds = " + (fps / (timeUsed / 1000f))); fps = 0; } } public void start() { } public void stop() { } }